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  1. #1
    Player
    retribution's Avatar
    Join Date
    Apr 2011
    Posts
    25
    Character
    Retribution Shadowwalker
    World
    Exodus
    Main Class
    Gladiator Lv 50
    ok, my drg has 298pie 291str 662attk. for 1, your first soft cap for your main stats is 290! after that it's 320!. attk will make a bigger difference once your stats hit their cap
    (0)

  2. #2
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by retribution View Post
    ok, my drg has 298pie 291str 662attk. for 1, your first soft cap for your main stats is 280! after that it's 350 for STR and 310 for PIE!. attk will make a bigger difference once your stats hit their cap

    ftfy

    /10chars
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  3. #3
    Player

    Join Date
    Jun 2012
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    5
    Have you considered that the stat caps might be based off weapon dps rather than weapon damage? I feel this would fit with some of the observations reported in this thread.
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  4. #4
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    It is. I did some self-testing. Basically, if you wanted to be extremely general:

    1 attack power ~ .38 damage increase (.42 if just calculating WS damage)
    1 base damage ~ 2.225 damage increase to Auto-Attack and Jump
    .01 DPS ~ .21 damage increase to Weapon Skills

    If you take the testing I did, and subtract the extra damage that 15 Attack Power gives to the Sanctioned, the .27 DPS difference still allows for an increase in overall damage to Weapon Skills. Base Damage still rules Auto-Attack and Jump however.
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  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Silvano View Post
    It is. I did some self-testing. Basically, if you wanted to be extremely general:

    1 attack power ~ .38 damage increase (.42 if just calculating WS damage)
    1 base damage ~ 2.225 damage increase to Auto-Attack and Jump
    .01 DPS ~ .21 damage increase to Weapon Skills

    If you take the testing I did, and subtract the extra damage that 15 Attack Power gives to the Sanctioned, the .27 DPS difference still allows for an increase in overall damage to Weapon Skills. Base Damage still rules Auto-Attack and Jump however.
    Will have to look into this. Is there a new chart showing if Crit ATK+ is worth stacking?
    (0)

  6. #6
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Velhart View Post
    Will have to look into this. Is there a new chart showing if Crit ATK+ is worth stacking?
    well it is good when using blindside.
    (0)

  7. 07-10-2012 04:28 AM

  8. #8
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Nothing except what was posted a few posts ago; I'm just aiming for stat caps atm.
    (0)

  9. #9
    Player

    Join Date
    Jun 2012
    Posts
    5
    It'd be nice if we could figure out the correlation between stat caps and weapon dps. I forget exactly where, but I read the stat caps for BRD with Ifrit's bow were a bit lower than MNK, WAR, and DRG. This would be consistent with dps being the deciding factor for stat caps (since Ifrit's bow has lower weapon dps than the 3 aforementioned melee classes) rather than weapon damage.
    I know everyone if of the mindset that weapon dps is the most important thing, but if you could triple/quad meld a slightly lower dps weapon, there might be a point at which more Atk (or something) from raw stats makes up for the lower Str/Pty cap.

    At the very least, this would help us extrapolate stat caps for future weapons (Gae Bolg and beyond).
    (0)

  10. #10
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Well, based on my research, DPS would decide stat caps or Ifrit's Harpoon would out-damage GC Sergeant Spear. Base Damage = Auto-attack and jump damage, DPS = Weapon Skills.

    Edit: So Ifrit Bow would have lower damaging weapon skills, but higher Light Shots and Barrages.
    (0)

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