ok, my drg has 298pie 291str 662attk. for 1, your first soft cap for your main stats is 290! after that it's 320!. attk will make a bigger difference once your stats hit their cap

ok, my drg has 298pie 291str 662attk. for 1, your first soft cap for your main stats is 290! after that it's 320!. attk will make a bigger difference once your stats hit their cap
Have you considered that the stat caps might be based off weapon dps rather than weapon damage? I feel this would fit with some of the observations reported in this thread.

It is. I did some self-testing. Basically, if you wanted to be extremely general:
1 attack power ~ .38 damage increase (.42 if just calculating WS damage)
1 base damage ~ 2.225 damage increase to Auto-Attack and Jump
.01 DPS ~ .21 damage increase to Weapon Skills
If you take the testing I did, and subtract the extra damage that 15 Attack Power gives to the Sanctioned, the .27 DPS difference still allows for an increase in overall damage to Weapon Skills. Base Damage still rules Auto-Attack and Jump however.



Will have to look into this. Is there a new chart showing if Crit ATK+ is worth stacking?It is. I did some self-testing. Basically, if you wanted to be extremely general:
1 attack power ~ .38 damage increase (.42 if just calculating WS damage)
1 base damage ~ 2.225 damage increase to Auto-Attack and Jump
.01 DPS ~ .21 damage increase to Weapon Skills
If you take the testing I did, and subtract the extra damage that 15 Attack Power gives to the Sanctioned, the .27 DPS difference still allows for an increase in overall damage to Weapon Skills. Base Damage still rules Auto-Attack and Jump however.
Player

Nothing except what was posted a few posts ago; I'm just aiming for stat caps atm.
It'd be nice if we could figure out the correlation between stat caps and weapon dps. I forget exactly where, but I read the stat caps for BRD with Ifrit's bow were a bit lower than MNK, WAR, and DRG. This would be consistent with dps being the deciding factor for stat caps (since Ifrit's bow has lower weapon dps than the 3 aforementioned melee classes) rather than weapon damage.
I know everyone if of the mindset that weapon dps is the most important thing, but if you could triple/quad meld a slightly lower dps weapon, there might be a point at which more Atk (or something) from raw stats makes up for the lower Str/Pty cap.
At the very least, this would help us extrapolate stat caps for future weapons (Gae Bolg and beyond).

Well, based on my research, DPS would decide stat caps or Ifrit's Harpoon would out-damage GC Sergeant Spear. Base Damage = Auto-attack and jump damage, DPS = Weapon Skills.
Edit: So Ifrit Bow would have lower damaging weapon skills, but higher Light Shots and Barrages.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





