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  1. #61
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Crit testing go, go, GO! Hit that moving target! I wonder what has changed.
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  2. #62
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    They bumped the curve, that much is obvious. I would not have see such a visiual difference in my crit damage with just +90 if they diddn't effect the curve as a whole.

    I'd do the research as far as how much Crit is effective now, but I've no point of comparison as I've not had a parser before the changes.
    (0)

  3. #63
    Player

    Join Date
    Sep 2011
    Posts
    289
    Quote Originally Posted by Hyrist View Post
    They bumped the curve, that much is obvious. I would not have see such a visiual difference in my crit damage with just +90 if they diddn't effect the curve as a whole.

    I'd do the research as far as how much Crit is effective now, but I've no point of comparison as I've not had a parser before the changes.
    Very detailed CRIT testing:
    http://kanican.livejournal.com/56489.html

    http://img84.imageshack.us/img84/50/crit10.png

    On ifrit lvl58
    +100 crit potency was equal to a +4% dmg boost
    +200crit potency was a +14% dmg boost

    what they probably did to the formulas was move the whole chart to the right, so that the dlvl values that were around the 4-6 is now where the 6-8 is.

    Guestimation: a 4-6% increase in effectiveness of Crit potency gear on lvl 58 mobs.
    (0)
    Last edited by Tango; 05-25-2012 at 04:34 AM.
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  4. #64
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Oh, see, Tango- Whereas that man is definitely the master of XIV spading, the latest hotfix notes did mention that they altered the critical rate algorithm, so that research should need to be redone.

    That is, whereas I do not in fact have the skills to analyze that data, if Kaeko would be as kind as telling us what sort of data would be useful in order to do sufficient analysis, i'd love to acquire it. Mind- I'm kind of underequipped.
    (0)

  5. #65
    Player

    Join Date
    Sep 2011
    Posts
    289
    *Testing the crit changes on BLM is 10000000x easier with excruciate and aoe spells then the other jobs and since the formula was the same and (probably is the same still) for mele/mage thats why I suggested using blm.

    Find some R55 coblyns and excruciate fire (to force crit a group of them at once).

    Run my parser: http://www.fileswap.com/dl/r8dkdldh5...tCaps.jar.html

    and the last tab is for "Stat testing" when you see the fire with a deviation % of 8.0+ then u can stop. Record your max/min dmg for fire.

    Equip +100 crit potency preferably in a slot that has no other changes to magic attack potency/ele potency/INT and record the same test with fire crits again till you get 8.0+% deviation record the max/min.

    Post the results here and we'll know exactly how much the range was moved on lvl 55 mobs we can then predict how the curve was affected across the lvl range.
    (0)
    Last edited by Tango; 05-25-2012 at 04:45 AM.
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  6. #66
    Player

    Join Date
    Sep 2011
    Posts
    289
    I'm actually not sure if the deviation needs to be greater then 8%?
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  7. #67
    Player
    retribution's Avatar
    Join Date
    Apr 2011
    Posts
    25
    Character
    Retribution Shadowwalker
    World
    Exodus
    Main Class
    Gladiator Lv 50
    ok, my drg has 298pie 291str 662attk. for 1, your first soft cap for your main stats is 290! after that it's 320!. attk will make a bigger difference once your stats hit their cap
    (0)

  8. #68
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by retribution View Post
    ok, my drg has 298pie 291str 662attk. for 1, your first soft cap for your main stats is 280! after that it's 350 for STR and 310 for PIE!. attk will make a bigger difference once your stats hit their cap

    ftfy

    /10chars
    (0)

  9. #69
    Player

    Join Date
    Jun 2012
    Posts
    5
    Have you considered that the stat caps might be based off weapon dps rather than weapon damage? I feel this would fit with some of the observations reported in this thread.
    (0)

  10. #70
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    It is. I did some self-testing. Basically, if you wanted to be extremely general:

    1 attack power ~ .38 damage increase (.42 if just calculating WS damage)
    1 base damage ~ 2.225 damage increase to Auto-Attack and Jump
    .01 DPS ~ .21 damage increase to Weapon Skills

    If you take the testing I did, and subtract the extra damage that 15 Attack Power gives to the Sanctioned, the .27 DPS difference still allows for an increase in overall damage to Weapon Skills. Base Damage still rules Auto-Attack and Jump however.
    (0)

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