Crit testing go, go, GO! Hit that moving target! I wonder what has changed.
Crit testing go, go, GO! Hit that moving target! I wonder what has changed.
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
They bumped the curve, that much is obvious. I would not have see such a visiual difference in my crit damage with just +90 if they diddn't effect the curve as a whole.
I'd do the research as far as how much Crit is effective now, but I've no point of comparison as I've not had a parser before the changes.
Very detailed CRIT testing:They bumped the curve, that much is obvious. I would not have see such a visiual difference in my crit damage with just +90 if they diddn't effect the curve as a whole.
I'd do the research as far as how much Crit is effective now, but I've no point of comparison as I've not had a parser before the changes.
http://kanican.livejournal.com/56489.html
http://img84.imageshack.us/img84/50/crit10.png
On ifrit lvl58
+100 crit potency was equal to a +4% dmg boost
+200crit potency was a +14% dmg boost
what they probably did to the formulas was move the whole chart to the right, so that the dlvl values that were around the 4-6 is now where the 6-8 is.
Guestimation: a 4-6% increase in effectiveness of Crit potency gear on lvl 58 mobs.
Oh, see, Tango- Whereas that man is definitely the master of XIV spading, the latest hotfix notes did mention that they altered the critical rate algorithm, so that research should need to be redone.
That is, whereas I do not in fact have the skills to analyze that data, if Kaeko would be as kind as telling us what sort of data would be useful in order to do sufficient analysis, i'd love to acquire it. Mind- I'm kind of underequipped.
*Testing the crit changes on BLM is 10000000x easier with excruciate and aoe spells then the other jobs and since the formula was the same and (probably is the same still) for mele/mage thats why I suggested using blm.
Find some R55 coblyns and excruciate fire (to force crit a group of them at once).
Run my parser: http://www.fileswap.com/dl/r8dkdldh5...tCaps.jar.html
and the last tab is for "Stat testing" when you see the fire with a deviation % of 8.0+ then u can stop. Record your max/min dmg for fire.
Equip +100 crit potency preferably in a slot that has no other changes to magic attack potency/ele potency/INT and record the same test with fire crits again till you get 8.0+% deviation record the max/min.
Post the results here and we'll know exactly how much the range was moved on lvl 55 mobs we can then predict how the curve was affected across the lvl range.
ok, my drg has 298pie 291str 662attk. for 1, your first soft cap for your main stats is 290! after that it's 320!. attk will make a bigger difference once your stats hit their cap
Have you considered that the stat caps might be based off weapon dps rather than weapon damage? I feel this would fit with some of the observations reported in this thread.
It is. I did some self-testing. Basically, if you wanted to be extremely general:
1 attack power ~ .38 damage increase (.42 if just calculating WS damage)
1 base damage ~ 2.225 damage increase to Auto-Attack and Jump
.01 DPS ~ .21 damage increase to Weapon Skills
If you take the testing I did, and subtract the extra damage that 15 Attack Power gives to the Sanctioned, the .27 DPS difference still allows for an increase in overall damage to Weapon Skills. Base Damage still rules Auto-Attack and Jump however.
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