I find it funny YOU are attacking me in a passive/aggressive manner, while not understanding what free means. You act like that gil matters, I guess sitting there clicking stuff, running back and forth to places, wasting 2-9 hrs total on betting on RNG to give you a nice VI materia is worth that time sink to you.
It is completely worthless to me, that "gain" even the best case of luck, is not worth dealing with the time it takes to trade it. No i is not free, you are spending time doing so. I tried to explain this before even, several times. I do not want to deal with these lockboxes because the time sink makes it not worth doing, that is the problem with this design flaw. (also last I hard your econ is pretty inflated, making 320k very small and hardly worth anything)
If I end up collecting over 3 stacks without a fix, 4th stack + will just be tossed, not even cashing them in, maybe that will help you understand how worthless the items are to me when compared to that unjustified time sink due to bad design, I do not want to do.
In other words that 320k you care about would be no different then 0 gil if i had it, the difference to me would not change anything, literally worthless, so this makes the time investment not worth doing, it takes too much time in clicking to get such a low to worthless result. I am not willing to trade time and stress for those kinds of results, such acts provoking severe carpal tunnel syndrome. A game should not be impacting physical health. SE also has a history with this, though not with FFXIV:Today's most common answer is one of those answers that are so deceptively simple that it seems obvious when you know it. But then remember that it took economists more than a hundred years to figure it out: Something is worth whatever you think it is worth. In 1st century BC, Publilius Syrus wrote: "Something is only worth what someone is willing to pay for it".
http://www.escapistmagazine.com/news...Induces-Puking
Also I was stating a fact, I was stating what happened to me, and my view points from it, there is no exaggerating involved, so you can't say I was talking about opinions. Unless you are complaining the opinion itself is exaggerating, and that would not make sense since you never explained how, it is likely you are not understanding something, seeing you can't see how I value time spent, it seems likely. I do have 1800 lockboxes and I do not want to deal with the inventory bloat they make and the time spent clicking each one, then licking again to toss out all the useless items, like the thread I linked, for the same reasons in the thread I linked. I do not get where the misunderstanding lies.
You really think what I linked is exaggerated? what part exactly?:
Some people are really dedicated in showing how bad something is designed.So, after having finished the Eureka farm (15/15 weapons + sets), I had saved up a total of 13682 Anemos lockboxes (I got more in total but didn't save the early ones).
I decided to open them all at the end and post the data. Opening the boxes as well as recording the findings took a little over 9 hours, some muscle pain, mental frustration and determination.
9 hours of constantly clicking one button, with the few breaks of demptying your inventory to an NPC is not very interesting gameplay.