I love this post.This is why your other post derailed. You're exaggerating. Yes, in Eureka, the number of lockboxes was clearly stupid. Whether or not they're stored as currency is beside the point - one should never have gotten thousands of them in the first place. But there's been no other content released in quite some time - certainly since Stormblood - that featured improper design which unnecessarily contributed to inventory bloat. Who knows why they did it - the point is, it's an aberration, not a trend. It takes a tremendous feat of tunnel vision and bias to suggest anything else.
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