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  1. #1
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98

    Sole Survivor: The Semi-Excog Treatment

    Hey everybody, I was bored again today and I had an idea with Sole Survivor. As the title entails, what if we would give SS the Excog treatment, but with a bit more flavour.

    Sole Survivor
    First of all, let's cut that unjustifiably long cooldown in half. Should be 60 seconds to be in line with Equilibrium/Clemency.
    Cooldown: 60s

    Marks target with Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored. Action changes to Devour upon execution.
    This is where the flavour comes in. The action "Sole Survivor" changes into "Devour" (or a different name).
    Should Devour be used before Another Victim expires, you will receive a percentage of your maximum HP corresponding to the duration left on Another Victim.
    Say you use Devour at 14 seconds left, you would receive a small amount of HP, say, 10% of your max HP. If you were to time it at 2 seconds left, it'd give you something around 25% of your max HP.

    If you let it run out without the mob dying or you using Devour, you receive 5% of your max HP. This way you can use it on single target, but will still favor using it on dying adds for the HP and MP. Also a little consolation prize should you fail to time it well.


    I thought about adding potency to Devour to keep true to the syphoning theme 100%, however, that would make you use it for the damage. In my opinion, this skill should be situational just as Clemency and Equilibrium are.

    So thats it, just thought I'd drop it by. Let me know what you think about it.
    (4)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I think that instead of Clemency (GCD) or Equilibrium (long CD), DRK was supposed to passively gain HP just using their DPS combo (Souleater). So whereas a PLD or WAR needs to actively use the skill and is limited by CD or MP (or GCD), DRK gains HP over the course of the battle for free. Also, DRK has Abyssal Drain. Just saying, DRK has multiple ways to self heal other than Sole Survivor.


    In my opinion, the effect should be changed to be that if the enemy is under 20% HP, it instantly grants you the effect, rather than it having to be on when the enemy dies.
    (0)

  3. #3
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    Quote Originally Posted by Jonnycbad View Post
    I think that instead of Clemency (GCD) or Equilibrium (long CD), DRK was supposed to passively gain HP just using their DPS combo (Souleater). So whereas a PLD or WAR needs to actively use the skill and is limited by CD or MP (or GCD), DRK gains HP over the course of the battle for free. Also, DRK has Abyssal Drain. Just saying, DRK has multiple ways to self heal other than Sole Survivor.
    WAR has Steel Cyclone, it's practically the same thing as Abyssal Drain. That, it has Equilibrium, and if needed, Inner Release + Inner Beast. Paladin is limited by the GCD and MP but can restore HP on a much more consistent basis. Dark Knight has practically no form of self healing outside of Grit, currently- and even that is rather pitiful. While I'd welcome Souleater healing out of Grit (in open arms, mind you) it wouldn't change the fact that you can't use Sole Survivor in a fight with no adds.
    (12)

  4. #4
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jonnycbad View Post
    I think that instead of Clemency (GCD) or Equilibrium (long CD), DRK was supposed to passively gain HP just using their DPS combo (Souleater). So whereas a PLD or WAR needs to actively use the skill and is limited by CD or MP (or GCD), DRK gains HP over the course of the battle for free. Also, DRK has Abyssal Drain. Just saying, DRK has multiple ways to self heal other than Sole Survivor.


    In my opinion, the effect should be changed to be that if the enemy is under 20% HP, it instantly grants you the effect, rather than it having to be on when the enemy dies.
    Except, not including Drain, there is no passive HP regain while not under grit, whereas there are no such restrictions for WAR/PLD.
    (3)

  5. #5
    Player
    Arek's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    209
    Character
    Arek Qor
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 71
    Interesting mechanism. Doubt it will be implemented but pretty good idea.
    (0)

  6. #6
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by WhyAmIHere View Post
    Except, not including Drain, there is no passive HP regain while not under grit, whereas there are no such restrictions for WAR/PLD.
    Not fully accurate, as WAR's only self heal in Deliverance is Path. Equilibrium is TP restore in Deliverance, and no Steel Cyclone or Inner Beast. Whereas in Defiance they have Path, IB, SC and Equilibrium.

    I do still fully advocate for DRK to have Souleater heal out of Grit though, since they have less passive mitigation than PLD and less CDs than WAR.
    (0)
    Last edited by InfiniDragon; 04-11-2018 at 08:19 AM.

  7. #7
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by InfiniDragon View Post
    Not fully accurate, as WAR can only heal with Path in Deliverance.
    Storm's Path description straight from the Job Guide.

    Delivers an attack with a potency of 100.
    Combo Action: Maim
    Combo Potency: 280
    Combo Bonus: Absorbs a portion of damage dealt as HP
    Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 20


    The heal from Path is not stance dependent.
    (1)

  8. #8
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    Storm's Path description straight from the Job Guide. No

    Delivers an attack with a potency of 100.
    Combo Action: Maim
    Combo Potency: 280
    Combo Bonus: Absorbs a portion of damage dealt as HP
    Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 20


    The heal from Path is not stance dependent.
    You misunderstood me, my wording was poor here.

    I meant "they can only heal with Path as they can't do Equilibrium, SC and IB in Deliverance", not "Path doesn't heal you in Defiance". I'm well aware Path heals in both stances (used to main WAR), sorry for the confusion and I'll edit my other post to be worded more clearly.
    (0)
    Last edited by InfiniDragon; 04-11-2018 at 08:18 AM.

  9. #9
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I'd rather have TBN to get the Excog treatment.
    (0)

  10. #10
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I would rather go with the community thread where soul survivor drains HP and MP from the target to the DRK overtime and at the end of the counter if the target dies restores additional HP and MP.
    (1)

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