Quote Originally Posted by FeliAiko View Post
So you're unable to explain how a Job with potentially 100% uptime Balance, Arrow and Spear simultaneously (along with a 'Tri-Disaster' version), 2.x WAR's Berserk (without the Pacification), AND its own Trick Attack would not make this game a Joke then?.
I didn't even look at potency since it's not really what matters here. What matters is the flow and the design. Which is summoning pets to buff dance and that looks fun. It also is completely new to ff14 - no, bard is not even close . if you take out the dots damage you way wanna need a compensation elsewhere (-20% dmg) , I assume that's the reason for all these potencies. Besides, all the smn I've met preferred it in 2.x. So, I understand you've an idea of the flow. Maybe that would be nice to calculate the expected potency on like 3 min without raid buff.