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  1. #1
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    I could be reading ur skills wrong but this feels like insane button bloat to me and I honestly don't know where I'd put everything on my hotbar. I do agree a dot class for a summoner feels weird and the gauges being locked behind each other feel unnatural and that could do some reworking but adding these many egis/summons feels overloaded at least to me.

    I would like to see more summons like bahamut though where we start to get a rotation going for them. I'll use ur bahamut/Odin/Alexander but once you've gone through two dreadwyrm trances for bahamut you'll get a "buff" for 5-10mins roughly saying if u go through just one dreadwyrm trance you can summon Odin who does less damage but it'll still a powerful summon and the same for Alexander and then again for bahamut.

    Also I think an easy fix for egis not responded to skills u tell them to do would be to make their basic skill just an auto attack and the skill u want them to do would become nearly instant.
    (0)

  2. #2
    Player
    SchrodingersWaffle's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Catalina Schrodinger
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Pastahnak View Post
    I could be reading ur skills wrong but this feels like insane button bloat to me and I honestly don't know where I'd put everything on my hotbar.
    It's mostly the pet skills and extra summons. Apart from that it's pretty much the same number of skills that SMN has currently. If I was gonna cut anything though, it'd probably be the Buff maintenance on the pet. Adds like 5-6 buttons and is too reminiscent of the playstyle of DoT maintenance.
    (0)
    Last edited by SchrodingersWaffle; 04-12-2018 at 04:07 PM.