Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 33
  1. #1
    Player
    SchrodingersWaffle's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Catalina Schrodinger
    World
    Balmung
    Main Class
    Reaper Lv 90

    Hypothetical Summoner Rebuild

    Hello Everyone and welcome

    Before we begin I'd like to ask everyone a question. What do you all think of when you think of Summoner in regards to Final Fantasy. You don't think of DoTs and DoT manipulation. You think of big powerful avatars of primal forces dealing massive damage in one or two attacks and a toolbox as big as a suburban garage.

    To that end I'd like to present a hypothetical rebuild of the SMN Job in FFXIV that would bring the job more in line with that image that people have of it, as well as iron out some of the kinks in it. Now before we get into this, there are a couple of fundamental issues with the pet AI that need to be addressed first. No one can say that the Pet AI in FFXIV is good. The best you can say is “mediocre”. Myself and many others would say it's “bad”. The AI is barely responsive, sometimes taking several seconds to register that a command has been issued, if it ever recognizes it at all. These commands should be as responsive as actions that are executed on the player ends and thus the AI is the main bottleneck to any true revamp of SMN.

    I'd also propose a change to Sic, Obey and Heel. As part of this rebuild I'm proposing that each pet have it's own series of combos that are manually controlled by the player, functioning as off-GCD abilities of their own right. To that end, the Sic and Obey commands would have to be changed to function more akin to stances, with Sic causing any pet action executed to be executed on the Summoners target and Obey causing them to be executed on the pets target. This would allow the Summoner to split their DPS between two different targets. Finally a quality of life change to Heel with it teleporting your pet back to your location instead of causing the pet to travel manually.

    What I'll be posting here is a mostly fleshed out complete rework of SMN in order to both seperate it from SCH and bring the the gameplay, fluff and lore more in line with what people expect out of a Final Fantasy Summoner instead of being cribbed off of Warlock from WoW or Bahamut Mage.

    A couple of TL;DRs. First, I am not a mathematician, nor am I a skilled Theorycrafter, so the numbers here almost certainly need work. Secondly, In this rebuild summoning Bahamut/Elder Primals does not lock you out of Dreadwyrm Trance and Dreadwyrm Trance stacks don't lock you out of Aetherflow. This is both to A) Smooth out the game play a little bit and B) Allow skilled players to hold their Trance Gauge and Dreadwyrm Trance in order to line up all of their buffs and states for maximum damage output.

    Please save all questions and commentary after having read the whole thing.

    Summoner
    Classification
    Disciple of Magic
    Weapon
    Crystal Focus
    Role
    Magic Damage
    Functionality Changes From Current Summoner
    • No animation lock for SMN on pet actions
    • SMN and pets have separate global cooldowns
    • SMN can use pet actions while casting
    • Increased Response time for pet commands

    Job Actions:
    Evoke
    lvl 1
    Cast Time: Instant
    Cooldown: 2.5s
    Range: 30y
    Radius:0
    Deals unaspected damage with a potency of 50.

    Summon I (Wind Sprite)[Garuda lvl 45]
    lvl 2
    Cast time 3.0s
    Cooldown: 2.5s
    Range: 0
    Radius:0
    Summons a caster-type pet to fight by your side.

    Invigorate
    lvl 4
    Cast Time: Instant
    Cooldown: 2.5s
    Range: unlimited/self
    Radius: 0
    Your pet gains 20% increased damage and 10% increased critical hit rate for 24s.

    Purify
    lvl 4
    Cast time: 2.0s
    Coodlown: 2.5s
    Range: 30y/unlimited
    Restore the HP of your target and your pet. (Int based)
    Cure potency: 300
    Aetherflow
    lvl 6
    Cast time: Instant
    Cooldown: 30s
    Range: 0
    Radius: 0
    Restores 20% of maximum MP
    Additional Effect: Aetherflow

    Command
    lvl 6
    Cast Time: Instant
    Cooldown: 10 seconds
    Your pet uses it's signature attack.
    Additional effect: Grants 1 stack of Primal Attunement.
    Consumes a stack of Aetherflow.

    Trance
    lvl 8
    Cast Time: Instant
    Cooldown: 1 seconds
    Range: Self
    Radius: 0
    Your next Summon spell will instead give you the corresponding Trance. Lasts until canceled.

    Painflare
    lvl 10
    Cast Time: Instant
    Cooldown: 10s
    Range: 30y
    Radius: 5y
    Deals unaspected damage with a potency of 180 to target an all enemies nearby it.

    Summon II (Earth Sprite)[Titan Lvl 35] {Level 15 Class Quest}
    lvl 15
    Cast Time: 3.0s
    Cooldown: 2.5s
    Range: 0
    Radius:0
    Summons a tank-type pet to fight at your side.

    Sustain
    lvl 18
    Cast time: Instant
    Cooldown: 2.5s
    Range: Unlimited/self
    Continuously restores 8% of your and your pets health over a period of 10s. (Total of 24%)

    Reincarnation
    lvl 18
    Cast Time: 8 sec
    Cooldown: 2.5s
    Range: 30y
    Radius: 0
    Resurrects target to a weakened state.

    Infuse
    lvl 26
    Cast Time: Instant
    Cooldown: 2.5s
    Range: unlimited/self
    Radius: 0
    Your pet gains 20% Spell Speed and Skill Speed for 30s.

    Enkindle
    lvl 30
    Cast time: Instant
    Cooldown 1s
    Range: Unlimited
    Radius: 0
    Infuses your pet with aether, increasing it's Strength and Intelligence 10%. Stacks up to 3 times. Addtional Effect: Grants 1 stack of Primal Attunement. Consumes one stack of Aetherflow. Duration: Unlimited

    Summon III (Ifirit)
    lvl 30
    Cast Time: 3.0s
    Cooldown: 2.5s
    Range: 0
    Radius: 0
    Summons an attacker-type pet to fight at your side.

    Unleash
    lvl 35
    Cast Time: Instant
    Cooldown: 60s
    Range: varies
    Radius: varies
    Commands your pet to use it's ultimate attack.

    Aether Shift
    Level 38
    Cast Time: Instant
    Cooldown: 30s
    Range: Unlimited
    Radius: 0
    Sacrifice your pet. Your next Summon spell is instant cast and all buffs that were on your pet when you sacrificed it will be applied to the new Summon at their maximum duration. Duration 20s.

    Primal Trance
    lvl 40
    Cast Time: Instant
    Cooldown: 20s
    Range: Unlimited/self
    Radius: 0
    Duration: 16s
    Increases Magic and Pet damage by 10%.
    Additional Effect: Resets Animate recast timer.
    Additional Effect: Increases Trance Gauge when effect ends.
    Can only be executed when Primal Attunement gauge is at 3.

    Invoke
    lvl 40
    Cast Time: Instant
    Cooldown: 1s
    Range: 30y
    Radius 4y
    Deals elemental damage with a potency of 400 to target and all enemies nearby it.
    Can only be used while in Primal Trance. Effect ends upon use. Damage type depends upon Trance.
    • Wind Sprite/Garuda-Wind
    • Titan-Earth
    • Ifirit-Fire
    • Leviathan-Water
    • Ramuh-Lightning
    • Shiva-Ice

    Rouse
    lvl 42
    Cast Time: Instant
    Cooldown: 90s
    Range: Unlimited
    Radius: 0
    Increases damage and healing done by your pet by 40% and reduces damage taken by pet by 40%. While roused, pet will be immune to stun, sleep, bind, heavy, paralysis and disease. Duration: 20s.

    Rebind
    lvl 45
    Cast time: Instant
    Cooldown: 60s
    Range:0
    Radius:0
    Your next summon has all buffs of your previous Summon at their previous duration. Can only be used if you have no active Summon.

    Spur
    lvl 48
    Cast Time: Instant
    Cooldown: 120s
    Range: unlimited
    Radius: 0
    Increases a pet's damage by 40% and it's critical hit chance by 10% for 20s

    Aether Overdrive
    lvl 50
    Cast Time: 5s
    Cooldown: 180s
    Range: 30y
    Radius: 0y
    Grants the target Damage Up (10%), Refresh and Tactician for a duration of 20s. After 20s the target is afflicted with Vulnerability Up(10%) and is dealt unaspected damage over time with a potency of 35 for a duration of 10s.

    Astral Flow
    Level 50
    Cast Time: 4.0s
    Cooldown: 300s
    Range: Varies
    Radius: Varies
    Sacrifice your pet to use it's Astral Flow ability.

    Aether Barrier
    Level 52
    Cast Time: 5s
    Cooldown: 300s
    Grants Vulnerability(10%) down to all party and raid members for 10s. When this effect ends, all effected players are granted a healing over time effect for 50 potency and a duration of 20s.

    Summon IV (Leviathan)
    lvl 52
    Cast Time: 3.0s
    Cooldown: 2.5s
    Range: 0
    Radius: 0
    Summons an attacker-type pet to fight at your side.

    Summon V [Ramuh]
    lvl 54
    Cast time 3.0s
    Cooldown: 2.5s
    Range: 0
    Radius:0
    Summons a caster-type pet to fight by your side.

    Akh Morn
    lvl 56
    Cast Time: Instant
    Cooldown: 90s
    Range: 30y
    Radius 4y
    Deals unaspected damage with a potency of 600 to target and all enemies nearby it.

    Summon VI [Shiva]
    lvl 56
    Cast Time: 3.0s
    Cooldown: 2.5s
    Range: 0
    Radius:0
    Summons a tank-type pet to fight at your side.

    Invoke Phoenix
    lvl 58
    Cast Time: 8s
    Cooldown: 300s
    Raise the three players closest to you into a weakened state.

    Twin Summon
    Level 60
    Cast Time: Instant
    Cooldown: 180s
    Range: 0
    Radius: 0
    Summon a second pet for 45s with all the buffs on your current pet at their max duration. That spell is instant cast.

    Energize
    lvl 62
    Cast time: Instant
    Cooldown 180s
    25y
    Erects a magicked barrier around a single party member or pet for 30s.
    Barrier effect: 20% that when barrier is struck it will restore 100% of damage dealt as MP and TP to you and the target.

    Animate
    lvl 64
    Instant
    Cooldown: 60s
    Range: Unlimited/self
    Radius: 0
    Grants your pet Invigorate and Infuse. Duration 24s and 30s respectively.

    Megaflare
    lvl 66
    Cast Time: 2.5s
    Cooldown: 180s
    Range: 25y
    Radius: 8y
    Deal unaspected damage with a potency of 800 to target and all enemies nearby it.

    Zantetsuken
    lvl 66
    Cast Time: 2.5s
    Cooldown: 180s
    Range: 25y
    Radius: N/A
    Deal unaspected damage with a potency of 999 to target.

    Divine Judgement
    Lvl 66
    Cast Time: 2.5s
    Cooldown: 180s
    Range: 25y
    Radius: Circle 5y
    Deal unaspected damage with a potency of 700 to all enemies in a designated area.

    Summon Bahamut
    Level 70
    Cast Time: Instant
    Cooldown: 90s
    Summons Demi-Bahamut to fight by your side.
    Each time your pet uses an action on a target, Demi-Bahamut will execute Wyrmwave on the same target.
    Each time you use Command on a target, Demi-Bahamut will execute Akh-Morn(Bahamut) on the same target.
    Duration: 20s
    Trance Gauge Cost: 2

    Summon Odin
    Level 70
    Cast Time: Instant
    Cooldown: 90s
    Summons Demi-Odin to fight by your side.
    Each time your pet uses an action on a target, Demi-Odin will execute Valknut on the same target.
    Each time you use Command on a target, Demi-Odin will execute Gungnir on the same target.
    Duration: 20s
    Trance Gauge Cost: 2

    Summon Alexander
    Level 70
    Cast Time: Instant
    Cooldown: 90s
    Summons Demi-Alexander to fight by your side.
    Each time your pet uses an action on a target, Demi-Alexander will execute Punishing Heat on the same target.
    Each time you use Command on a target, Demi-Alexander will execute Sacrament on the same target.
    Duration: 20s
    Trance Gauge Cost: 2

    Command Elder Primal
    Level 70
    Cast Time: Instant
    Cooldown: 22s
    Commands active Elder Primal to use their signature attack on a target.


    Pet Actions:

    Wind Sprite:

    Aero Range 25y Radius 3y
    Deal wind damage with a potency of 80 to all targets in range.

    Tornado Range 25y Radius 2y
    Deal wind damage with a potency of 60 to all targets in range.
    Combo Action: Aero
    Combo Potency: 120

    Command:
    Whirlwind
    Range 25y
    Radius 5y
    Deal wind damage with a potency of 150 to the target and all targets nearby and knock them all back 10-yalms.

    Trance:
    Trance-Wind Sprite
    Gives a 2.5% Spell Speed increase and access to Evoke: Wind Sprite

    Evoke:
    Evoke- Wind Sprite
    Cast Time: Instant
    Cooldown: 2.5s
    Range: 30y
    Radius:0
    Deals Wind damage with a potency of 40 to the target and all nearby enemies.

    Unleash:
    Twister
    Range 25y
    Radius 5y
    Deals Wind damage with a potency of 200 to target and all enemies nearby it.

    Earth Sprite:


    Stone
    Range 10y
    Radius 0
    Deal earth damage with a potency of 40 to the target.
    Additional Effect: Increased enmity

    Fissure
    Range 10y
    Radius 0
    Deal earth damage with a potency of 30 to the target.
    Combo Action: Stone
    Combo Potency: 80
    Combo Additional Effect: Increased enmity

    Quake
    Range 0
    Radius: 10y
    Deal earth damage with a potency of 20 to all targets in range.
    Additional Effect: Increased Enmity

    Command:
    Earth Armor
    Range: self
    Radius: self
    Reduces damage taken by 10% for 3 seconds.

    Trance:
    Trance- Earth Sprite
    Gives a 5% Vulnerability reduction and access to Evoke: Earth Sprite

    Evoke:
    Evoke-Earth Sprite
    Cast Time: Instant
    Cooldown: 2.5s
    Range: 30y
    Radius:0
    Deals Earth damage with a potency of 55.

    Unleash Wrath:
    Earthpower
    Deals earth damage with a potency of 100 to all nearby targets.
    Additional Effect: Increased Enmity
    Additional Effect: Razed Earth Potency: 20
    Duration 15s

    Ifirit:

    Inferno Claw
    Deal Fire damage with a potency of 60.

    Burning Strike
    Deal Fire damage with a potency of 100.
    Combo Action: Inferno Claw
    Combo Potency: 120

    Radiant Plume
    Deal Fire damage with a potency of 100.
    Combo Action: Burning Strike
    Combo Potency: 160
    Combo Additional Effect: Fire damage over time. Potency: 15. Duration 10s.

    Crimson Cyclone
    Deal Fire damage with a potency of 60
    Additional Effect: Charge to target's location.

    Flaming Crash
    Deal fire damage with a potency of 100
    Combo Action: Crimson Cyclone
    Combo Potency: 120
    Combo Additional Affect: Increases fire damage taken by 10%. Duration 45 seconds.

    Radiant Shield
    Cast Time: Instant
    Cooldown: 2.5s
    Range:unlimited
    Radius: 0
    Applies a shield to all party members that causes 50 potency fire damage to any time physical damage is suffered. Duration 5min.

    Command:
    Blastburn
    Blast of fire deals Fire damage with a potency of 140 Addtional Effect: Fire damage over time: Potency: 10. Duration: 6s.

    Trance:
    Trance-Ifirit
    Gives a 5% damage increase and access to Evoke: Ifirit.

    Evoke:
    Evoke-Ifirit
    Cast Time: Instant
    Cooldown: 2.5s
    Range: 30y
    Radius:0
    Deals Fire damage with a potency of 80.
    Additional Effect: Fire damage over time Potency: 10. Duration 9 sec.


    Unleash:
    Hellfire
    Deal fire damage with a potency of 300.
    Additional Effect: Fire damage over time Potency: 25
    Duration: 15 seconds

    Astral Flow:
    Inferno
    Range: 0
    Radius: 15y
    Deal fire damage with a potency of 800 to all nearby enemies.
    Additional Effect: Additional Effect: Fire damage over time Potency: 70 Duration 60 seconds.


    Titan

    Rock Buster
    Deals Earth damage with a potency of 60.
    Additional Effect: Increased Enmity

    Tumult Radius 4y
    Deals Earth damage with a potency of 40 to all nearby enemies.
    Additional Effect: Increased Enmity.

    Geocrush Radius 6y
    Deals Earth damage with a potency of 50 to all nearby enemies
    Combo Action: Tumult
    Combo Potency: 80
    Combo Additionl Effect: Increased Enmity

    Mountain Buster
    Deals Earth damage with a potency of 80.
    Combo Action: Rock Buster
    Combo Potency: 100
    Combo Additional Effect: Increased Enmity

    Landslide Range 25y Recast 40s
    Deal Earth damage with a potency of 50.
    Additional Effect: Maximize Enmity in the target.

    Earthen Ward
    Cast Time: Instant
    Cooldown: 2.5s
    Range: Unlimited
    Radius: 0
    Has a chance on being attacked to give a damage shield with a potency of 50.

    Command:
    Stone Fist
    Earthen fists deal Earth damage with a potency of 150 to main enemy and stun them for 3 seconds.

    Trance:
    Trance-Titan
    Gives a 10% Vulnerability reduction and access to Evoke: Titan

    Evoke:
    Evoke-Titan
    Cast Time: Instant
    Cooldown: 2.5s
    Range: 30y
    Radius:0
    Deals Earth damage with a potency of 60.

    Unleash:
    Sanctuary of Stone
    Deals earth damage with a potency of 120 to all nearby targets and grants a shield for the amount.
    Additional Effect: Master gains immunity for 6 seconds.
    Additional Effect: Increased Enmity
    Additional Effect: Razed Earth Potency: 20
    Duration 15s

    Astral Flow:
    Earthen Fury
    Range: 0
    Radius: 8y
    Deal earth damage with a potency of 700 to all nearby enemies.
    Additional Effect: Earthen Sanctuary: Allies standing in this zone gain 20% damage reduction. Duration: 10s


    Garuda

    Friction Range 25y Radius 5y
    Deal wind damage with a potency of 60 to all targets in range.

    Wind Blade Range 25y Radius 3y
    Deal wind damage with a potency of 70 to all targets in range.

    Aerial Slash Range 25y Radius 4y
    Deal wind damage with a potency of 60 to all targets in range.
    Combo Action: Friction
    Combo Potency: 100
    Combo Additional Effect: Increases Wind Damage taken by 5%. Duration 45 seconds.
    Combo Action:Wind Blade
    Combo Potency: 120

    Wicked Wheel Range 25y Radius 8y
    Deal wind damage with a potency of 60 to all targets in range.
    Combo Action: Aerial Slash
    Combo Potency: 130
    Combo Additional Effect: Wind Damage over time with a potency of 15. Duration 45 seconds.

    Mistral Shriek Range 25y Radius 5y
    Deals wind damage with a potency of X to all targets in range.
    Combo Action: Aerial Slash
    Combo Potency: 150.

    Windwall:
    Cast Time: Instant
    Cooldown: 2.5s
    Range: Unlimited
    Radius: 0
    Grants allies a shield that gives all attacks against them a 5% miss chance. Duration 5min.

    Command:
    Waking Winds
    Gale force winds deal Wind damage with a potency of 120 to all enemies within a 8-yalm radius.

    Trance:
    Trance-Garuda
    Gives a 5% Spell Speed increase and access to Evoke: Garuda

    Evoke:
    Evoke-Garuda
    Cast Time: Instant
    Cooldown: 2.5s
    Range: 30y
    Radius:0
    Deals Wind damage with a potency of 70 to the target and all nearby enemies.

    Unleash
    Typhoon
    Range 25y
    Radius 5y
    Deals Wind damage with a potency of 250 to target and all enemies nearby it.


    Astral Flow:
    Aerial Blast
    Range: 30y
    Radius: 8y
    Deal wind damage with a potency of 1000 to the target and all nearby enemies.

    Leviathan:

    Body Slam
    Deal Water damage with a potency of 60.

    Barracuda Dive
    Deal Water damage with a potency of 100.
    Combo Action: Body Slam
    Combo Potency: 120

    Maelstrom
    Deal Water damage with a potency of 100.
    Combo Action: Barracuda Dive
    Combo Potency: 160
    Combo Additional Effect: Water damage over time. Potency: 15. Duration 10s.

    Spinning Dive
    Deal Water damage with a potency of 60
    Additional Effect: Charge to target's location.

    Grand Fall
    Deal Water damage with a potency of 100
    Combo Action: Spinning Dive
    Combo Potency: 120
    Combo Additional Affect: Increases Water damage taken by 10%. Duration 45 seconds.

    Whorl Shield
    Cast Time: Instant
    Cooldown: 2.5s
    Range:unlimited
    Radius: 0
    Applies a shield to all party members that causes 50 potency Water damage to any time physical damage is suffered. Duration 5min.

    Command:
    Aqua Breath
    Blast of water deals Water damage with a potency of 140 Addtional Effect: Water damage over time: Potency: 10. Duration: 6s.

    Trance:
    Trance-Leviathan
    Gives a 5% damage increase and access to Evoke: Leviathan

    Evoke:
    Evoke-Leviathan
    Cast Time: Instant
    Cooldown: 2.5s
    Range: 30y
    Radius:0
    Deals Water damage with a potency of 80.
    Additional Effect: Water damage over time Potency: 10. Duration 13sec.


    Unleash:
    Tidal Roar
    Deal Water damage with a potency of 300.
    Additional Effect: Water damage over time Potency: 25
    Duration: 15 seconds

    Astral Flow:
    Tidal Wave
    Range: 0
    Radius: 15y
    Deal Water damage with a potency of 800 to all nearby enemies.
    Additional Effect: Additional Effect: Water damage over time Potency: 70 Duration 60 seconds.

    Ramuh

    Chaotic Strike 25y Radius 5y
    Deal Lightning damage with a potency of 60 to all targets in range.

    Shock Strike Range 25y Radius 3y
    Deal Lightning damage with a potency of 70 to all targets in range.

    Rolling Thunder Range 25y Radius 4y
    Deal Lightning damage with a potency of 60 to all targets in range.
    Combo Action: Chaotic Strike
    Combo Potency: 100
    Combo Additional Effect: Increases Lightning Damage taken by 5%. Duration 45 seconds.
    Combo Action:Shock Strike
    Combo Potency: 120

    Thunderspark Range 25y Radius 8y
    Deal Lightning damage with a potency of 100 to all targets in range.
    Combo Action: Rolling Thunder
    Combo Potency: 130
    Combo Additional Effect: Lightning Damage over time with a potency of 15. Duration 45 seconds.

    Thundering Arbiter Range 25y Radius 5y
    Deals Lightning damage with a potency of 100 to all targets in range.
    Combo Action: Rolling Thunder
    Combo Potency: 150.

    Lightning Armor:
    Cast Time: Instant
    Cooldown: 2.5s
    Range: Unlimited
    Radius: 0
    Grants allies a shield that gives all attacks against them a 5% miss chance. Duration 5min.

    Command:
    Thunderstorm
    Lightning falls from the sky dealing Lightning damage with a potency of 120 to all enemies within a 8-yalm radius.

    Trance:
    Trance-Ramuh
    Gives a 5% Spell Speed increase and access to Evoke: Ramuh

    Evoke:
    Evoke-Ramuh
    Cast Time: Instant
    Cooldown: 2.5s
    Range: 30y
    Radius:0
    Deals Lightning damage with a potency of 70 to the target and all nearby enemies.

    Unleash
    Volt Strike
    Range 25y
    Radius 5y
    Deals Lightning damage with a potency of 250 to target and all enemies nearby it.

    Astral Flow:
    Judgement Bolt
    Range: 30y
    Radius: 8y
    Deal Lightning damage with a potency of 1000 to the target and all nearby enemies.


    Shiva

    Icicle Impact
    Deals Ice damage with a potency of 80.
    Additional Effect: Increased Enmity

    Whiteout Radius 4y
    Deals Ice damage with a potency of 50 to all nearby enemies.
    Additional Effect: Increased Enmity.

    Glass Dance Radius 6y
    Deals Ice damage with a potency of 50 to all nearby enemies
    Combo Action: Whiteout
    Combo Potency: 100
    Combo Additionl Effect: Increased Enmity

    Ice Brand
    Deals Ice damage with a potency of 80.
    Combo Action: Icicle Impact
    Combo Potency: 120
    Combo Additional Effect: Increased Enmity

    Glacier Bash Range 25y Recast 40s
    Deal Ice damage with a potency of 50.
    Additional Effect: Maximize Enmity in the target.

    Frost Armor
    Cast Time: Instant
    Cooldown: 2.5s
    Range: Unlimited
    Radius: 0
    Has a chance on being attacked to give a damage shield with a potency of 50.

    Command:
    Avalanche
    Slams the target with Ice to deal Ice damage with a potency of 180 to main enemy and stun them for 3 seconds.

    Trance:
    Trance-Shiva
    Gives a 10% Vulnerability reduction and access to Evoke: Shiva

    Evoke:
    Evoke-Shiva
    Cast Time: Instant
    Cooldown: 2.5s
    Range: 30y
    Radius:0
    Deals Ice damage with a potency of 60.

    Unleash:
    Dreams of Ice
    Deals ice damage with a potency of 100 to all nearby targets and grants a shield for the amount.
    Additional Effect: Master gains immunity for 6 seconds.
    Additional Effect: Increased Enmity
    Additional Effect: Hail Storm Potency: 20
    Duration 15s

    Astral Flow:
    Diamond Dust
    Range: 0
    Radius: 8y
    Deal Ice damage with a potency of 700 to all nearby enemies.
    Additional Effect: Frozen Citadel: Allies standing in this zone gain 20% damage reduction. Duration: 10s


    Demi-Bahamut

    Wyrmwave
    Cast: Instant
    Cooldown: 0s
    Range: 100y
    Radius: 0y
    Deals unaspected damage with a potency of 120.

    Command
    Akh Morn (Bahamut)
    Range: 100y
    Radius: 5y
    Deals unaspected damage to a target and all enemies nearby it with a potency of 400.

    Command Elder Primal
    Megaflare (Bahamut)
    Range: 100y
    Radius: 8y
    Deal unaspected damage with a potency of 800 to target and all enemies nearby it.

    Demi-Odin

    Valknut
    Cast: Instant
    Cooldown: 0s
    Range: 100y
    Radius: 0y
    Deals unaspected damage with a potency of 160.

    Command
    Gungnir (Odin)
    Range: 100y
    Radius: 5y
    Deals unaspected damage to a target with a potency of 500.

    Command Elder Primal
    Zantetsuken
    Range: 100y
    Radius: 0y
    Deal unaspected damage with a potency of 999 to target.

    Demi-Alexander

    Punishing Heat
    Cast: Instant
    Cooldown: 0s
    Range: 100y
    Radius: 5y
    Deals unaspected damage with a potency of 100 to the target and all enemies nearby.

    Command
    Sacrement
    Range: 100y
    Radius: 5y
    Deals unaspected damage to a target and all enemies nearby it with a potency of 400.

    Command Elder Primal
    Divine Judgement
    Range: 100y
    Radius: 12y
    Deal unaspected damage with a potency of 600 to target and all enemies nearby it.


    Class Traits

    Aetherdam
    lvl 6
    Allows the stacking of one Aetherflow.

    Enhanced Intelligence
    lvl 20
    Increases Int by 8

    Maim and Mend
    lvl 20
    Increases base action damage and HP restoration by 10%. Also increases base damage and HP restoration of your pet by 10%.

    Aetherdam II
    lvl 20
    Allows the stacking of up to two Aetherflows.

    Master and Servant
    lvl 26
    Your spellspeed increases the bonuses of your Invigorate and Infuse.

    Enhanced Intelligence II
    lvl 40
    Increases Int by 16

    Aetherdam III
    lvl 40
    Allows the stacking of up to three Aetherflows.

    Maim and Mend II
    lvl 40
    Increases base action damage and HP restoration by 30%. Also increases base damage and HP restoration of your pet by 30%.

    Enhanced Intelligence III
    lvl 60
    Increases Intelligence by 24.

    Enhanced Primal Trance
    lvl 70
    Grants Elder Primal Aether upon the end of Primal Trance.

    Egi Glamour Models

    Boss Models
    Base-Ifirit Boss Model
    Base-Titan Boss Model
    Base-Garuda Boss Model
    Leviathan Boss Model (Reward: Summon IV Quest)
    Ramuh Boss Model (Reward: Summon V Quest)
    Shiva Boss Model (Reward: Summon VI Quest)
    Ravana Boss Model (Reward: Thok as Thok (Extreme))
    Bismarck Boss Model (Reward: The Limitless Blue (Extreme))
    Thordan Boss Model (Reward: The Mistrals Ballad: Thordans Reign))
    Sephirot Boss Model (Reward: Containment Bay S1T7 (Extreme))
    Sophia Boss Model (Reward: Containment Bay P1T6 (Extreme))
    Zurvan Boss Model (Reward: Containment Bay Z1T9 (Extreme))
    Susano Boss Model (Reward: The Pool of Tribute (Extreme))
    Lakshmi Boss Model (Reward: Emanation (Extreme))
    Byakko Boss Model (Reward: The Jade Stoa (Extreme))

    Sprites
    Wind Sprite
    Earth Sprite
    Fire Sprite
    Water Sprite
    Lightning Sprite
    Ice Sprite


    Egis
    Ifirit Egi
    Titan Egi
    Garuda Egi
    Leviathan Egi (Reward: Summon IV Quest)
    Ramuh Egi (Reward: Summon V Quest)
    Shiva Egi (Reward: Summon VI Quest)
    Odin Egi (Reward: Urth's Font (Hard))
    Ravana Egi (Reward: Thok ast Thok (Hard))
    Bismarck Egi (Reward: The Limitless Blue (Hard))
    Thordan Egi (Reward: The Singularity Reactor (Hard))
    Sephirot Egi (Reward: Containment Bay S1T7 (Hard))
    Sophia Egi (Reward: Containment Bay P1T6 (Hard))
    Zurvan Egi (Reward: Containment Bay Z1T9 (Hard))
    Lakshmi Egi (Reward: Emanation (Hard))
    Susano Egi (Reward: The Pool of Tribute (Hard))
    Byakko Egi (Reward: The Jade Stoa (Hard))

    Carbuncles
    Emerald Carbuncle (Quest: The Care and Feeding of Carbuncles)
    Topaz Carbuncle (Quest: The Care and Feeding of Carbuncles)
    Ruby Carbuncle (Quest: The Care and Feeding of Carbuncles)
    Obsidian Carbuncle (Quest: The Care and Feeding of Carbuncles II)
    Diamond Carbuncle (Quest: The Care and Feeding of Carbuncles II)
    Sapphire Carbuncle (Quest: The Care and Feeding of Carbuncles II)

    Demi-Bahamut
    Base Bahamut Prime Boss Model
    Prescence of Hraesvelgr (Reward: The Mistral's Ballad: Nidhogg's Rage)
    Prescence of Nidhogg (Reward: The Mistral's Ballad: Nidhogg's Rage)
    Shinryu (Reward:The Royal Menagerie(Extreme))
    Mateus (Reward: The Royal City of Rabanstre)


    Demi-Odin
    Base Odin Boss Model
    Rofocale (Reward: The Royal City of Rabanastre)
    Argath (Reward: The Royal City of Rabanastre)

    Demi-Alexander
    Base Alexander Prime Boss Model
    Hasmal (Reward: The Royal City of Rabanstre)
    (3)

  2. #2
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Well I will start with I live my main class but I do wish we would have went the route of actually more summons like bahamut and evoker like DWT that would have been awesome but I still love my SMN just want more egis please or at least more customizations

    Also pet AI and reactions could use some love but that's across the board
    (0)

  3. #3
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    I could be reading ur skills wrong but this feels like insane button bloat to me and I honestly don't know where I'd put everything on my hotbar. I do agree a dot class for a summoner feels weird and the gauges being locked behind each other feel unnatural and that could do some reworking but adding these many egis/summons feels overloaded at least to me.

    I would like to see more summons like bahamut though where we start to get a rotation going for them. I'll use ur bahamut/Odin/Alexander but once you've gone through two dreadwyrm trances for bahamut you'll get a "buff" for 5-10mins roughly saying if u go through just one dreadwyrm trance you can summon Odin who does less damage but it'll still a powerful summon and the same for Alexander and then again for bahamut.

    Also I think an easy fix for egis not responded to skills u tell them to do would be to make their basic skill just an auto attack and the skill u want them to do would become nearly instant.
    (0)

  4. #4
    Player
    SchrodingersWaffle's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Catalina Schrodinger
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Pastahnak View Post
    I could be reading ur skills wrong but this feels like insane button bloat to me and I honestly don't know where I'd put everything on my hotbar.
    It's mostly the pet skills and extra summons. Apart from that it's pretty much the same number of skills that SMN has currently. If I was gonna cut anything though, it'd probably be the Buff maintenance on the pet. Adds like 5-6 buttons and is too reminiscent of the playstyle of DoT maintenance.
    (0)
    Last edited by SchrodingersWaffle; 04-12-2018 at 04:07 PM.

  5. #5
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    That's a lot to read through, I appreciate the effort but could you give a summary of how you imagine it playing out in-game?

    Like, at the moment as a Summoner, you get aetherflow, you spend aetherflow to unlock trance, you spend your trance, you repeat until you've unlocked Bahamut. That's a very basic explanation of the loop.

    How's your new SMN going to play?
    (3)

  6. #6
    Player
    Aivi_lo's Avatar
    Join Date
    Jan 2015
    Posts
    739
    Character
    Aivi Kupo
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Have you seen the size of the ps4 hotbars. I can't even imagine how I'd get this to work
    (0)

  7. #7
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SchrodingersWaffle View Post
    Hello Everyone and welcome

    Before we begin I'd like to ask everyone a question. What do you all think of when you think of Summoner in regards to Final Fantasy. You don't think of DoTs and DoT manipulation. You think of big powerful avatars of primal forces dealing massive damage in one or two attacks and a toolbox as big as a suburban garage.
    No, Just No.

    I have nothing against you're idea, if you feel like they could use a slight redesign, or if you feel this would've been a good way to implement them, say that. But do not say things like the statement above.

    Each job in the series has basically one gimmick, and as long as it holds to that gimmick it can fall in line with the job concept. A Summoner summons, and that's exactly what XIV's version does. Every game in the series has had different takes on its Jobs and Job System, XIV is no exception. The biggest example I like to give is that, Scholar's have never used fairies before, or been DoT mages themselves, but are they getting the same treatment, no, so why is Summoner so special. The Devs have been slowly giving us "flashier" Summoner moves, that feel more iconic, so that's a step in a more classic direction. And, while I never played XI, from what I hear it was no better when the job first released, in fact I heard for about 2 years they only had a Carbuncle summon, at least XIV's is more active. Your using of the word Avatars hints that you may of played XI, but I wont make that assumption.

    This is nothing against you, or anyone else who has made a thread like this, or is in this one. You are allowed to not like the job, you can even compare it to other versions you feel worked better; Main, Side, or MMO versions. But when anyone thinks of Summoner, all they really think about is the summons, which we have; not well not saying at all we have a decent number/amount to be used, but we have summons.
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #8
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Yet another player claiming that it can "fix" what isn't broken (from a mechanical standpoint, at the very least)...

    What's the point of having Summon IV/V/VI if they fulfill the exact same role and functions as Summon I/II/III (ie. Caster/Tank/Attacker)?
    Isn't that what the Egi glamour system will (supposedly) fix later on with just the base summoning skills we already have?

    Also, I don't agree with your change of weaponry. Grimoires are perfectly fine main hand tools for SMN to have (given that rods and the like are already taken).
    (2)
    Last edited by Exodus-E; 04-13-2018 at 01:27 AM. Reason: Minor Edits

  9. #9
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    no... just no.
    (1)

  10. #10
    Player
    SchrodingersWaffle's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Catalina Schrodinger
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jandor View Post
    That's a lot to read through, I appreciate the effort but could you give a summary of how you imagine it playing out in-game?

    Like, at the moment as a Summoner, you get aetherflow, you spend aetherflow to unlock trance, you spend your trance, you repeat until you've unlocked Bahamut. That's a very basic explanation of the loop.

    How's your new SMN going to play?
    It's actually fairly similar to current summoner, just with a few kinks ironed out.

    Your basic is as follows:
    Evoke as your filler
    A couple of high damage long cooldown abilities to boost your damage.
    Command as your Aethflow spender.
    Pet combos and abilities as your off GCD abilities.

    You spend Aetherflow to get Trance, you Trance until you get Elder Primals, summon Elder Primals, rinse-repeat. The change here is that Trance doesn't lock you out of Aetherflow and Elder Primals don't lock you out of Trance or your Pet, so there's wiggle room in order to line up all your stuff.

    Quote Originally Posted by Aivi_lo View Post
    Have you seen the size of the ps4 hotbars. I can't even imagine how I'd get this to work
    That's the biggest problem I'm seeing so far is button bloat. Trying to cut it down. In my defense I've been working on this since before Heavensward launched.

    Quote Originally Posted by Exodus-E View Post
    Yet another player claiming that it can "fix" what isn't broken (from a mechanical standpoint, at the very least)...

    What's the point of having Summon IV/V/VI if they fulfill the exact same role and functions as Summon I/II/III (ie. Caster/Tank/Attacker)?
    Isn't that what the Egi glamour system will (supposedly) fix later on with just the base summoning skills we already have?

    Also, I don't agree with your change of weaponry. Grimoires are perfectly fine main hand tools for SMN to have (given that rods and the like are already taken).
    The point of Summon IV, V and VI is the Twin Summon ability at lvl 60.

    Also I bloody hate Grimoires. It'd be fine if there were more/flashier Egi-Glamours. But there aren't. So we're stuck with the least impressive weapon type in the game.

    Quote Originally Posted by DrWho2010 View Post
    no... just no.
    If you don't have anything useful to add, why are you posting?
    (0)
    Last edited by SchrodingersWaffle; 04-13-2018 at 03:07 AM.

Page 1 of 4 1 2 3 ... LastLast