I've basically been done with Anemos for a while. Hopefully the devs learned their lessons going into Pagos (Ice), or we'll freezer-burn out fast before many people, even the major completionists like myself, get their weapons and gear upgraded.
I've basically been done with Anemos for a while. Hopefully the devs learned their lessons going into Pagos (Ice), or we'll freezer-burn out fast before many people, even the major completionists like myself, get their weapons and gear upgraded.


Because that zone seems be no bark all frostbite? (I'm sorry)
What's going to happen to the previous Eureka zone? Are newcomers just going to be absolutely fucked because they didn't rush the content when it launched? Is there going to be any catch up mechanics? Daily quests? Quests in general?
Who am I kidding, Square probably doesn't even think that far. We'll have to wait and see.



I'm burnt out after getting all the relic items wanted upgraded. But now I'm happy hearing there going to add next area very soon. Eureka is really nice place to explore.
I've barely gotten started on it really. I'm only level 5 so far and have yet to join in on a train. Hearing that people are burned out on it already doesn't give me much hope of ever getting anywhere.

I resubbed to try it and within a day I couldn't zone into it without feeling physically exhausted. Just looking at it made me feel like I needed a nap. So I unsubbed and uninstalled the game. I got to level 4 (about halfway to 5) and was done. The NM train is uninteresting because I'm completely useless for most things, and was doing < 20 damage to MOBs, but getting insta-killed by trash when following it. Never bothered against after the first try.
Whenever I'd zone in and do an LFG, specifically stating I didn't want an NM Train party, people from the train would still spam invites to me... They weren't even bothering to read what you wrote - very social, and extremely considerate! It was a waste of time.
I probably wouldn't mind the grind, but the combat system in this game is not grind-friendly. I was actually looking forward to some relaxing grind, until I actually logged in and FELT it I action. It's not good.
It's a recipe for RSI, and you basically cannot do anything while doing it - no chatting/communications, etc. It's non-stop button mashing, especially since grinding is dependent on the chaining of kills - and you're on a timer.
In games like EQ, the combat was structured in a way to facilitate socializing while grinding MOBs. On a Wizard I wasn't face rolling my keyboard while grinding in a group. I cast my couple of spells and waited for the next pull. Same on my Necro, Mage, Enchanter, Cleric, and even Melee Classes like my Monk (since Auto Attacks played a bigger role in damage output for them). FFXIV's combat system is very dissimilar from this, but is layered on top of a grindy system designed at heart for early 2000's combat. This does not work out well. Not only is it boring, but it's physically exhaustive.
I also unsubbed/unfollowed most of the Twitch streamers I used to watch, since most are spending half of their time streaming Eureka grinding. There's nothing fun or interesting about watching that.
I got physically burnt out on this content without spending much time in it, and it made me not even want to play the game anymore because it had tired me out on the gameplay as a whole.
Last edited by Trensharo; 04-16-2018 at 04:26 AM.
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