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  1. #23
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Protect
    Becomes a WHM exclusive spell again.
    Instant cast AoE 10% Physical Damage reduction on a 5m duration and 10s cooldown. Overrides Shell.

    Shell
    Becomes a WHM exclusive spell again.
    Instant cast AoE 10% Magical Damage reduction on a 5m duration and 10s cooldown. Overrides Protect.

    This gives WHM an oGCD to weave between heals, and a unique ‘damage type dancing’ mechanic, whereby you can anticipate the damage type you’ll most likely need to block and use the mitigation spell suitable for it. Could replace Fluid Aura and Repose.
    You could just use it and leave it for 5m if you wanted to, and it probably wouldn't be an issue, but for players more inclined to optimise their healing/mitigation role, you could learn to anticipate the damage types, similarly to how AST has to learn card uses (but can get away with just throwing out a balance now and then) and SCH has to manage their pet (but can get away with just letting Eos do her thing).

    How to balance the lack of Protect as a role skill? Increase SCH and AST’s basic mitigation spells by 5-10% depending on how accessible they are. Maybe knock Bole and Sacred Soil to 15% or 20% reduction.
    Balanced against SCH/AST mitigation? Well it’s less potent (only 10%) and only protects against one type of damage at a time. I don’t see how it’s encroaching on either of their territories. Both SCH and AST can already do both HoT and Mitigation, and AST isn’t solely limited to its Sects, it has Bole and Collective Unconscious (which does both). Besides, Nocturnal is almost always more effective than Diurnal. I only ever use Diurnal when I’m paired with a SCH in a dungeon/raid.
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    Last edited by Seraphor; 04-11-2018 at 11:09 PM.