Results 1 to 10 of 272

Hybrid View

  1. #1
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Yelta_Sumasu View Post
    I almost suggested this myself but was worried it would turn into an instanced vs. openworld argument. I would be ok with some level capped zones both openworld and instanced.

    If I walked into Shposhae and was capped at 25 (as I think it is designed for level 15?) or capped at 35 as I walked into Toto-Rak (designed for 25?) that would be cool with me but might piss off people who want to farm in there.
    I don't think dungeons should really be for "farming." I know people use them to farm GC seals, but I'm all for them being difficult, which without "hard mode" would mean a level cap.

    But that said, that would really pose the same problem most have with level sync--leveling spots would become:

    1-15: Solo/Leves
    15-27~: Shposhae
    ~25-40: Toto-rak
    40+: Natalan.

    EDIT: They could also design this system to prevent that, by making the exp gain in dungeons slightly lower than the exp you can achieve from a typical party--that way a "normal" party in a level-appropriate camp without a level cap would still be better than capping yourself, but the option would still be there (and far better than leves) for helping out friends. :] The more I think about it, I think a grind party would be slightly faster, so it would work out pretty well (although many might choose the dungeons instead to farm for GC seals or drops). So I really do like this idea.

    Quote Originally Posted by ChiefCurrahee View Post
    Tell me what the difference is? One can compete with you in a market while one can compete with you in the field?
    Because even with level sync (and no PLing), the time it takes to get 1-50 on a DoW/M is probably the time it would take you to get 1-20 or maybe 30 on a DoL/DoH. You shouldn't try to make this comparison. People bot craft partially because the system is boring and all you are while crafting is essentially a human robot, doing the exact same action (keypress) repeatedly for hours. There are completely different motives behind bots and PLs.

    I'm not trying to argue with you about PL (I think I've said quite enough earlier in the thread. ;D), I just wanted to point out that you're comparing apples and oranges, and this part of your argument was more personal than factual...
    (0)
    Last edited by Mychael; 03-23-2012 at 05:37 AM.