Results -9 to 0 of 272

Threaded View

  1. #11
    Player

    Join Date
    Oct 2011
    Posts
    59
    Quote Originally Posted by Answa View Post
    I was inclined to agree with Mychael until I remembered that the best EXP camps are at 45+. I'd much rather, at 40~45+, go to a stronghold and level up real quickly than sync down and party somewhere where I won't even have access to my multi-tiered combos. So it really wouldn't be as broken as initially stated.
    Fail.

    Level cap rises.

    Still gonna camp stronghold?

    Probably.

    Issue remains.

    Edit: My first post in this thread, and now my last.

    Bring it back, who cares. Too easy to pl and no achievement or satisfactin in ranking up either.

    Just reinstae weaponskill levels as a countermeasure. Nerf the people who want an easy life on their way up and give those of us who put the effort in to do things properly some reward for playing the game as intended. Quested weaponskills spring to mind, WSNMs, with additional effects or aftermaths - anything to deter people from begging constantly for a shortcut.

    XIV does not need level synch. The concept will destroy the hard work put in to creating all the brand new camps and party locations. Who here remembers having to stay camping r15 Worms in Qufim Island until they could get a synch at level 30? Waste of time. And if if MUST be instigated then it should create nerfed results. Undertrained, unskilled charcaters played by people who don't know what they're doing. All these unskilled players then spill over into the endgame scene, complain its too hard and time consuming and give The Dev Team another excuse to make the game too easy. Viscious cycle, waste of time. If you can't handle the fact that an MMORPG should exist to require your time and effort, perhaps you shouldn't be paying for one. The time-sink element is what keeps people connected to the servers in an MMORPG. The anticipation of achieving something is what gets them to connect in the first place. Put level synch in place in this system and watch both of those gameplay keystones crumble.

    Rather, the most important thing is keeping the servers breathing. Merging, advertising, patching; these three things keep players signing up and playing together. More people to play with means more parties. This is the Dev Teams priority, not "adding level synch yesterday."

    I apoligise to those who feel the tone of this post is too stern for these forums, but imho the aggressive, nonsensical manor of the OP was just the sort of thing that this game does not need.
    I stand by that still.
    (0)
    Last edited by AndySolace; 02-01-2012 at 08:28 PM.