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  1. #10
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Mychael View Post
    I don't understand. You just made the point you tried to tell me I was wrong about. It's all about the TP moves--that's why you pick different kinds of mobs. People find the easiest mobs to level on. What Level sync does is remove the bolded part: "[...]easier mobs of what ever level you currently were." Post-level sync, it was just finding the easiest mobs regardless of level.
    You are suggesting Level Sync created that play style.

    The problem wasn't inherent to level sync. The problem was with the player community seeking easiest XP and the developers failing to balance mob strengths. Like I said Level sync didn't create favorite camps. Players created favorite camps based on easiest mob per level range. Level sync followed in the path already carved.


    Quote Originally Posted by Mychael View Post
    This is where you're mistaken, my friend. Ronfaure [S] would have replaced other 37~41ish camps without level sync, just as ToAU zones replaced other 60~75 zones. Because of level sync, Ronfaure [S] eliminated many parties in any traditional camp from 37 to 70, simply because the exp couldn't be beaten and/or a full party of players around that level couldn't be found.

    On my server (Diabolos > Siren) I never experienced people seeking strictly level sync PTs. I have seen lv 70 player join a Ronfaure [s] PT, not because they were seeking a sync PT, but because they want EXP, any which way they could get it.

    I have never seen Ronfaure [S] sync PT {yes please} in a search comment.

    I have seen:

    {Level sync} 60+ ok
    {level sync} 1-59 {no thanks}

    in several search comments.
    (0)
    Last edited by ChiefCurrahee; 02-01-2012 at 04:09 PM.