Quote Originally Posted by ChiefCurrahee View Post
In XIV, mob strength is based on level difference. Therefor a level 40 ant isn't anymore difficult than a lv 40 mite, than a lv 40 puk than a lv 40 dodo.
Someone doesn't party on strong monsters enough.

The TP moves make all the difference, hell even in XI the base stats were never really the problem some monsters are just more troublesome than others. I mean who would volunteer to fight something like...

Let's say Moles for SP?

Moles have a nasty habbit of around 20% health always using a abillity that makes them dissapear and resist death until the move is finished. Imps resist death while casting Impish incatation as well, like XI many monsters in XIV will be "Optimal" for fighting due to easy to deal with AOE's or easy to deal with effects. Who wants to fight a monster that has the potential to put "Slow" on them, or sleep their entire group, or petrify anyone of a certain rank.

In XIV you will be stuck grinding _____ because it's easier than something else for the entirety of the game.