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  1. #161
    Player
    Nero's Avatar
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    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    But it's just not my opinion, there at least 46 other people who share the same opinion as me, and maybe even more that don't have the ability to post on these forums any longer.

    For as many people that are pissed that Level Sync is coming to FFXIV (not soon enough in my opinion) there are jsut as many that are pissed it wasn't included or not here currently.
    There will be always People with different opinions. Both sides will always have their points, but in the end it shouldnt break the Gamebalance, which Levelsync will do.

    Quote Originally Posted by ChiefCurrahee View Post
    If I recall correctly when XIV launched the level spread didn't matter. a rank 1 could party with a rank 50 and still level up.
    It did affect the gained SP. And that is the way it should be. After launch the gained SP was really messed up and it got fixed a while later. But the PL-System ( which i also dont like ) broke the Balancing imo and made it extremly fast to rank from 1 to 50. Yoshi said 1-3 Month would be ok, but it ended up in 1-3 Weeks.

    Quote Originally Posted by ChiefCurrahee View Post
    How does it effect you, if you decide that you don't want to take part in a level sync? It doesn't You have other options available. You can go solo, you can go PL, you can go normal grind.
    You dont realize, that Levelsync will cause a lot of Problems. How does it effect me? Simple said: As soon as i will look for a Party, i will have to deal with People which will stay in lowlevel Places. ( Like it was in FFXI ). Even if you say i can "avoid" that, it is simply effecting me in looking for a "normal" grind Party, which will go out into Highlevel Places. ( Like it was in FFXI ). I NEVER had XP-Parties in Xarca/Glacier/Bibiki/KRT and so on after Levelsync took Place, just because people went lazy and stayed at Quifim/Jungle. They didnt learn to play their Job, they didnt had full ranked Skills, since they were synced down. So it happend that you had People with Level75 Jobs, who didnt have a fucking clue what to do and were totally useless in Endgame, since the Skills werent maxed out. ( My Spells dont stick ?!?!??!? Go get Skillups, damn it !!!!!! )

    Quote Originally Posted by ChiefCurrahee View Post
    But not having it leaves less options for players who would like to help out lower levels when all they have is higher levels.
    Help out lower levels is the only Reason i always hear and maybe could understand, but basically the PL-System ( even if i dont like it ), is actually doing exactly that. We also had PL's in Valkurm Dunes and it was fine for everyone.
    (0)

  2. #162
    Player
    coops's Avatar
    Join Date
    Oct 2011
    Posts
    12
    Character
    Heropon Coops
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Shit players didn't know how to play their jobs before and after level sync. No one stayed in low level areas in xi parties once they hit 55+ and could party in toau.

    No one ever partied in Xarca/Glacier/Bibiki/KRT after toau, which was long before level sync was added, and rightly so. Exp in those zones were terrible.

    The only thing level sync does is create more opportunities for exp parties to occur, and level up faster.
    (2)

  3. #163
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by coops View Post
    Shit players didn't know how to play their jobs before and after level sync. No one stayed in low level areas in xi parties once they hit 55+ and could party in toau.
    ToAU and i.e. Colibries was one Step into the direction of creating clueless Players.

    Quote Originally Posted by coops View Post
    No one ever partied in Xarca/Glacier/Bibiki/KRT after toau, which was long before level sync was added, and rightly so. Exp in those zones were terrible.
    Then you dont get what i am saying at all.

    Quote Originally Posted by coops View Post
    The only thing level sync does is create more opportunities for exp parties to occur, and level up faster.
    Faster than 1-3 Weeks from 1 to 50? Yeah great.. lets just give out full ranked Characters when you start the Game and lets sit in town and talk about rainbows and pony's.
    (0)

  4. #164
    Player
    coops's Avatar
    Join Date
    Oct 2011
    Posts
    12
    Character
    Heropon Coops
    World
    Excalibur
    Main Class
    Fisher Lv 50
    End game is a massive grind (well not in xiv and it's complete lack of content), people don't need to be spending months grinding a job just to join the even bigger grind of gearing up.

    If you enjoyed your huge 10k/hr parties pre toau, well, that's on you. toau was a saviour in ffxi as far as levelling went.
    (1)
    Last edited by coops; 02-01-2012 at 09:56 AM.

  5. #165
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nero View Post
    ToAU and i.e. Colibries was one Step into the direction of creating clueless Players.
    Opposed to what, killing Gobs for merit points in Bibiki Bay? Holy crap man you're right, super strategy before Colibris came around.
    (1)
    Account deactivated. Holding out for Guild Wars 2.

  6. #166
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by coops View Post
    If you enjoyed your huge 10k/hr parties pre toau, well, that's on you. toau was a saviour in ffxi as far as levelling went.
    You are oblivious to the point we're making. No one's *EDIT: I'll only speak for myself.* I haven't been QQing about not being able to party in Bibiki Bay. The problem is that Level Sync caused the majority of parties consisting of members leveled anywhere from 20 to 60-70 to be in Qufm and Ronfaure [S]. There was rarely anyone in the jungles, crawler's nest, citadel, etc., after level sync.This is a thread about level sync. Not about ToAU.

    If your server was different, enlighten us.

    In my experience, 1 ToAU hotspot replaced 1 pre-ToAU hotspot. 1 Level sync camp replaced most zones up until merit level. Obviously there were still parties at other hotspots based on the availability of players, but they were few and far between.
    (1)
    Last edited by Mychael; 02-01-2012 at 10:07 AM.

  7. #167
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mychael View Post
    You are oblivious to the point we're making. No one's *EDIT: I'll only speak for myself.* QQing about not being able to party in Bibiki Bay. The problem is that Level Sync caused the majority of parties consisting of members leveled anywhere from 20 to 60-70 to be in Qufm and Ronfaure [S]. There was rarely anyone in the jungles, for example, after level sync.This is a thread about level sync. Not about ToAU.

    If your server was different, enlighten us.
    There were a lot of parties in Ronfaure [S] and Qufim yes, but I can think of countless other areas I have used level sync in, i.e. the usual Dunes, right outside Jeuno on beetles, garliage citadel, crawlers' nest, etc. You are attempting to make it sound like all these parties consisted of was 70s going for the "easy exp", but the fact is for them to party in those areas they needed someone to sync down to, and a lot of time it was new players that, if not for the introduction of level sync, probably wouldn't have gotten a party at all.
    (1)
    Account deactivated. Holding out for Guild Wars 2.

  8. #168
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Brigandier View Post
    There were a lot of parties in Ronfaure [S] and Qufim yes, but I can think of countless other areas I have used level sync in, i.e. the usual Dunes, right outside Jeuno on beetles, garliage citadel, crawlers' nest, etc. You are attempting to make it sound like all these parties consisted of was 70s going for the "easy exp", but the fact is for them to party in those areas they needed someone to sync down to, and a lot of time it was new players that, if not for the introduction of level sync, probably wouldn't have gotten a party at all.
    I agree.

    But I think there were better ways to accommodate new/lower playrs. For example, allowing smaller groups to keep up with 8 person parties for xp gain. Level Sync just has a lot of negative consequences, including easy exp for some players, reduced use of non-optimal zones, forcing higher players to sync down due to availability when they don't want to, etc.
    (1)
    Last edited by Mychael; 02-03-2012 at 11:23 PM.

  9. #169
    Player
    Join Date
    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by ChiefCurrahee View Post
    In XIV, mob strength is based on level difference. Therefor a level 40 ant isn't anymore difficult than a lv 40 mite, than a lv 40 puk than a lv 40 dodo.
    Someone doesn't party on strong monsters enough.

    The TP moves make all the difference, hell even in XI the base stats were never really the problem some monsters are just more troublesome than others. I mean who would volunteer to fight something like...

    Let's say Moles for SP?

    Moles have a nasty habbit of around 20% health always using a abillity that makes them dissapear and resist death until the move is finished. Imps resist death while casting Impish incatation as well, like XI many monsters in XIV will be "Optimal" for fighting due to easy to deal with AOE's or easy to deal with effects. Who wants to fight a monster that has the potential to put "Slow" on them, or sleep their entire group, or petrify anyone of a certain rank.

    In XIV you will be stuck grinding _____ because it's easier than something else for the entirety of the game.
    (0)

  10. #170
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by coops View Post
    End game is a massive grind (well not in xiv and it's complete lack of content), people don't need to be spending months grinding a job just to join the even bigger grind of gearing up.

    If you enjoyed your huge 10k/hr parties pre toau, well, that's on you. toau was a saviour in ffxi as far as levelling went.
    Its not about spending Month. Levelsync in FFXI took away a lot of possible Places to XP in. I liked to Exp in Bibiki or Xarc and also a lot of other different Places.. it was friggn bullshit to stay in Quifim until you hit 75, by just rotating in lowlevels. And then you had Level75 and were far away from having maxed Skills. So what to do? Skillparties which took you to Places people couldnt survive due simple lack of knowledge of their own Class. And beside that it even took more time in maxing out your Class, then it would have in a "normal" Party.

    Opposed to what, killing Gobs for merit points in Bibiki Bay? Holy crap man you're right, super strategy before Colibris came around.
    LoL.. there were way more than "Gobs" in Bibiki btw. Speaking of clueless... lol XD
    (0)

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