**Moved from a previous post, because by the time I ninja'd it in it was a page behind.

**
Just wanted to throw this in now that I've had a night to think. You can check my lodestone history. I have a ton of low-level jobs, and I've been leveling them. I've never spent more than 25~30 minutes looking for a party--rarely more than 10--and I've had one PL party which was actually pretty slow because everyone kept dying. Every other time has been a standard 8/8 party--even for a couple jobs under R10. I respect that you are speaking from experience, but so am I.
And also, let me try this one last time, because it seems I just can't get it into the right words. I made two points regarding levels. My original post simply said that "They
will add more jobs, so you won't have all 50s forever." The idea was not to suggest the near-constant implementation of new jobs as an alternative to level sync. That was added by people who
read my post. My point regarding this was mainly that We are not arguing for the implementation of a feature, we're arguing for the
early implementation of a feature. The addition of new classes to level will be a temporary, but
early fix.
Then I tried to point out that longer levels (while more time consuming) slow the effects of level disparity. Like I tried to explain last time. Flo, my best friend (not really <_<), and I are level thirteen and want to stay together. However, she has to work a longer shift than I and I don't want to be bored. So I spend 3-4 hours leveling, and reach level seventeen. When she logs back on, 13-17 is still an acceptable gap for XIV. In the current system, 3-4 hours could easily take me from 13-20+. I was trying to illustrate the greater disparity in level between the latter, faster system we have now, and the first, more akin to Pre-WotG(-ish) XI. I accidentally allowed my points to bleed together a little. I
do feel that longer levels provide more of an accomplished feeling, but that wasn't an argument that affects level sync at all, and I apologize for including it. The point I was trying to make was that Level Sync is needed to combat the disparity in the later (faster) leveling system I described, but not in the first.
And finally, I have kept saying over and over that I don't think Level Sync is inherently
awful. I don't like it and wish I could come up with a better solution, but I realize it will accomplish what it needs to, at the risk of abuse. I just think it's too early right now, that we don't need it for a long time, and that asking for it to have "ASAP" priority is just too far.