Page 14 of 27 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 269
  1. #131
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Rhomagus View Post
    This is not an objective statement. The entire crux of ChiefCurahee's argument for level sync is based on giving those that don't want a PL a way to level from 1-50 in a party. That entire post did nothing to invalidate any of his arguments.

    You still have not shown any downsides to level sync that aren't already present within XIV's current game mechanics. To the contrary, you suggest that the status quo should remain over the inclusion of a feature such as level sync.

    You make the wrong assumption that every new player's goal is to get to 50 as fast as possible.

    Regardless, you admit level sync has it's advantages and quite frankly that is all that's required.
    GO to the first page, read comments 2 & 3. Level sync does have advantages. It's human nature to take the path of least resistance. Given the option of power level or level sync, my intuition leads me to believe that PL would be the choice considering it's the optimal way to level. That is all.

    Level sync coming in 2.0.
    (0)

  2. #132
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    **Moved from a previous post, because by the time I ninja'd it in it was a page behind. **

    Quote Originally Posted by Rhomagus View Post
    To Mychael:
    ...
    Just wanted to throw this in now that I've had a night to think. You can check my lodestone history. I have a ton of low-level jobs, and I've been leveling them. I've never spent more than 25~30 minutes looking for a party--rarely more than 10--and I've had one PL party which was actually pretty slow because everyone kept dying. Every other time has been a standard 8/8 party--even for a couple jobs under R10. I respect that you are speaking from experience, but so am I.

    And also, let me try this one last time, because it seems I just can't get it into the right words. I made two points regarding levels. My original post simply said that "They will add more jobs, so you won't have all 50s forever." The idea was not to suggest the near-constant implementation of new jobs as an alternative to level sync. That was added by people who read my post. My point regarding this was mainly that We are not arguing for the implementation of a feature, we're arguing for the early implementation of a feature. The addition of new classes to level will be a temporary, but early fix.

    Then I tried to point out that longer levels (while more time consuming) slow the effects of level disparity. Like I tried to explain last time. Flo, my best friend (not really <_<), and I are level thirteen and want to stay together. However, she has to work a longer shift than I and I don't want to be bored. So I spend 3-4 hours leveling, and reach level seventeen. When she logs back on, 13-17 is still an acceptable gap for XIV. In the current system, 3-4 hours could easily take me from 13-20+. I was trying to illustrate the greater disparity in level between the latter, faster system we have now, and the first, more akin to Pre-WotG(-ish) XI. I accidentally allowed my points to bleed together a little. I do feel that longer levels provide more of an accomplished feeling, but that wasn't an argument that affects level sync at all, and I apologize for including it. The point I was trying to make was that Level Sync is needed to combat the disparity in the later (faster) leveling system I described, but not in the first.

    And finally, I have kept saying over and over that I don't think Level Sync is inherently awful. I don't like it and wish I could come up with a better solution, but I realize it will accomplish what it needs to, at the risk of abuse. I just think it's too early right now, that we don't need it for a long time, and that asking for it to have "ASAP" priority is just too far.
    (0)
    Last edited by Mychael; 01-31-2012 at 06:47 AM.

  3. #133
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Mychael View Post
    **Moved from a previous post, because by the time I ninja'd it in it was a page behind. **



    Just wanted to throw this in now that I've had a night to think. You can check my lodestone history. I have a ton of low-level jobs, and I've been leveling them. I've never spent more than 25~30 minutes looking for a party--rarely more than 10--and I've had one PL party which was actually pretty slow because everyone kept dying. Every other time has been a standard 8/8 party--even for a couple jobs under R10. I respect that you are speaking from experience, but so am I.

    And also, let me try this one last time, because it seems I just can't get it into the right words. I made two points regarding levels. My original post simply said that "They will add more jobs, so you won't have all 50s forever." The idea was not to suggest the near-constant implementation of new jobs as an alternative to level sync. That was added by people who read my post. My point regarding this was mainly that We are not arguing for the implementation of a feature, we're arguing for the early implementation of a feature. The addition of new classes to level will be a temporary, but early fix.

    Then I tried to point out that longer levels (while more time consuming) slow the effects of level disparity. Like I tried to explain last time. Flo, my best friend (not really <_<), and I are level thirteen and want to stay together. However, she has to work a longer shift than I and I don't want to be bored. So I spend 3-4 hours leveling, and reach level seventeen. When she logs back on, 13-17 is still an acceptable gap for XIV. In the current system, 3-4 hours could easily take me from 13-20+. I was trying to illustrate the greater disparity in level between the latter, faster system we have now, and the first, more akin to Pre-WotG(-ish) XI. I accidentally allowed my points to bleed together a little. I do feel that longer levels provide more of an accomplished feeling, but that wasn't an argument that affects level sync at all, and I apologize for including it. The point I was trying to make was that Level Sync is needed to combat the disparity in the later (faster) leveling system I described, but not in the first.

    And finally, I have kept saying over and over that I don't think Level Sync is inherently awful. I don't like it and wish I could come up with a better solution, but I realize it will accomplish what it needs to, at the risk of abuse. I just think it's too early right now, that we don't need it for a long time, and that asking for it to have "ASAP" priority is just too far.
    Understood, and this is just where we have a difference of opinion. Not only do I think level sync should be in the game ASAP, I think it should have been included at launch and the current PL system never implemented. The abuse to grief other players is more prevalent with their current PL system than there is with a proper level sync.

    Not saying that you approve of the current PL system, but the allowance of the PL system as it is from a dev standpoint is primarily to close the disparity gap. That is how the two systems are related and I feel level sync is a better alternative than Powerlevel regardless of when it's implemented.
    (1)
    Last edited by Rhomagus; 01-31-2012 at 06:58 AM.

  4. #134
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rhomagus View Post
    Understood, and this is just where we have a difference of opinion. Not only do I think level sync should be in the game ASAP, I think it should have been included at launch and the current PL system never implemented. The abuse to grief other players is more prevalent with their current PL system than there is with a proper level sync.

    Not saying that you approve of the current PL system, but the allowance of the PL system as it is from a dev standpoint is primarily to close the disparity gap. That is how the two systems are related and I feel level sync is a better alternative than Powerlevel regardless of when it's implemented.
    Just saying, I absolutely hate the PL system and wish they'd get rid of it. I'm actually in a LS that kicks anyone that PLs or is PL'd, so yeah. I'd vastly prefer level sync to PLing. ^^; And I do agree that the abuse is horrible as it is, but I wish the masterminds at SE could come up with a good alternative rather than one that's just better than the current system. In any case, Level sync is on the way, and just hope* jobs/merges are enough to make the game playable.

    *Never name your character a common word. "All that's left to do is Hope..."
    (0)

  5. #135
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Remvye,

    Is English your first language? Because you aren't comprehending what I'm writing.

    let me put it very simply:

    Other people, not just you are anti-level sync because they feel:
    1) people won't learn their class
    2) exp will be too easy to get
    3) gaining levels should take time

    go back and read all the level sync opposition posts you'll find many of them revolve around those 3 things.

    Now I agree with you that people will take the path of least resistance to gain XP. However, not everyone wants to power level people or wants to be power leveled by people. Sometimes people just want to play the game.

    If a LS mate of mine says I have a lv 23 Lancer I want to go exp. My first thought isn't "let me go power level this guy." My first thought is "I wish I had a class around his level so I can go play with him. "

    If a grp of people are shouting in Ul'dah for a lv 35 party that they need a healer. I don't offer up my service to go power level them. (I don't think anyone would just out of the blue send that person a tell "hey can I power level you?")

    If I were able to level sync to that persons level with my Conj, it would benefit the PT and myself equally. Beacuse:
    1) they would get a healer
    2) they would get exp
    3) this allows my charceter to get exp
    4) getting exp allows me to SB gear

    In that scenario none of that would be possible w/o the ability to match their level.

    (Is this simple enough for you to understand? If not, I'll try to make it more kindnergarten for you.)


    Quote Originally Posted by Yelta_Sumasu
    I don't care what they call it but I want a way to play my level 50 conjurer as a level 14 when playing with my new friends level 14 gladiator... When he dings 15 I will then be 15.
    ^
    See RemVye,
    this is the whole point. You play a MMO to play ALONG SIDE other people. Not play the game FOR people.


    Quote Originally Posted by Rhomagus
    They aren't thinking beyond themselves. Even to the point that they couldn't turn down a level sync party themselves if level sync were introduced. They recognize they're own loss of self control and project that onto every potential new player, to the point that it's better to shun new players than to give them an inkling of a chance to mingle with more experienced players.
    Thank you.
    This is by far the most eloquent way of describing the player base who is so adamantly against an OPTION to level sync.
    (2)
    Last edited by ChiefCurrahee; 01-31-2012 at 07:26 AM.

  6. #136
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Isn't Selbina one of the more populated servers? Since new players are asking around about which server is most populated so they can join it and have people to play with, it stands to say that it could be a reason why you always find low level parties so easily, Mychael. Level sync is more for the benefit of larger level gaps. The forthcoming Rested XP would be what benefits you and your friend with a small level gap as the boost would allow them to catch up. All these methods are there to help bridge gaps between people so everyone has potential people to do things with.
    (0)

  7. #137
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    @Estellios:
    I would agree, but I was debating with a person from Besaid.. ^^;

    Quote Originally Posted by ChiefCurrahee View Post
    Other people, not just you are anti-level sync because they feel:
    1) people won't learn their class
    2) exp will be too easy to get
    3) gaining levels should take time
    4) We want the PL system to be removed, and feel that Level Sync is the next most abusable thing. Some people will only want the very BEST places to camp. And will refuse to party anywhere else.
    5) We're afraid that it will lead to only certain camps being used, because I have yet to be shown that a level 30 crab is equal in difficulty to a level 30 ghost or level 30 yarzon; or more importantly, I've yet to see that killing a level 47 raptor at level 40 would be equal in difficulty to killing a level 17 raptor at level 10.
    6) In opposition to point 4, there will be some who want to use their new skills. We think the majority of players level 1-49 will not want to sync down and lose their skills, but will at some point be required to do so just to party.
    7) We're still waiting on the stats that show that there are no people with jobs to party.

    I think most of those posts you talk about were mine, so at least include my other points.*


    In conclusion, we do not say that "Level Sync will not fix our problems." We're saying that "There must be a better way!" Please stop trying to convince us that it will fix the problems you mention, or that those problems exist. I won't speak for everyone, but I know and concede both; I don't think anyone has tried to deny them, either. Maybe you could be the highly-paid genius that one day comes up with the better alternative?

    If a grp of people are shouting in Ul'dah for a lv 35 party that they need a healer. I don't offer up my service to go power level them. (I don't think anyone would just out of the blue send that person a tell "hey can I power level you?")
    I don't mean to be a dick, but you do seem to have some jobs that could level with a 35 party. In any case, I'm not letting that overshadow your point, because there's a real problem and I'm sorry for making this personal. I'm just wondering where you drew your information that no one has lower-leveled jobs. Sorry for throwing this in at all. *irons own hands*
    (0)
    Last edited by Mychael; 01-31-2012 at 07:46 AM.

  8. #138
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I don't even know what my point was lol
    (0)

  9. #139
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by ChiefCurrahee View Post



    let me put it very simply:

    Other people, not just you are anti-level sync because they feel:
    1) people won't learn their class
    2) exp will be too easy to get
    3) gaining levels should take time
    Lol I appreciate you trying to insult me, but I'm afraid you're a bit simple minded.

    Anti-level sync... so they do not want level sync.
    1.) WHAT?
    2.) WHAT?
    3.) WHAT?

    You struggle to read.. seriously reading comprehension. Seriously. You must be trollin' son.
    (0)

  10. #140
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    I think I got side tracked into trying to sway opposing opinions to agree with my views of the possibilty of Level Sync in game sooner rather than 9 months from now.

    Clearly no thought process is going to do that. (Thank you RemVye, reading your above post just made us all that much more stupid)

    This thread is to bring light the obvious disparity in level ranges. Which I'm sure SE is very well aware of.
    Knowing that Level Sync is in fact making it's way into FFXIV brings a feeling of hope for the future. My goal is to bring this to the forefront of SE's attention to let them know there is an eager player base that wants to be able to level with friends/family/or just plain new comers to the game. No matter what level range they are in. That we would like to be able to do this sooner rather than later.

    If we must wait til ver 2.0 for this than so be it.

    But I believe it would be in SE's best interests to allow us to temporarily adjust the level barrier that exists between all players. To foster a more supportive introduction to new or returning players. As well as promote a better server community.
    (1)
    Last edited by ChiefCurrahee; 01-31-2012 at 08:22 AM.

Page 14 of 27 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast