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  1. #1
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by ChiefCurrahee View Post
    On the contrary, I did read your post.

    You made it clear that be your "logic" If you can't find a party of 8/8 people at any given level, then power leveling is the fastest way to gain xp/hr to advance your class. So why bother with anything else.

    I was mearly pointing out not just for yourself, but other anti-level sync minded people; that part of their reasoning (player won't learn their class) is invaled. Why? Because being power leveled completely circumvents any aspect of "training" one would recieve by actively taking part in the game. That being able to level sync doesn't make gaining exp any easier than being power leveled. That the time it takes to reach level 50 is calculated, that the rate of gain in a sync pt would be comperable to the rate of gain in a normal PT.

    Now, is it illogical to think that maybe a group of people would like to forego the "power level" path, and experience game play the way it is supposed to be? Unfortunatly they have these barriers called "LEVEL DIFFERENCE" keeping that group from doing so. Wouldn't it be nice to have an option to remove that barrier temporarily to broaden the oppertunities players can have with their leveling style?

    So, read this, then learn how to use the word "logic" correctly. Then reply to this post.
    I honestly don't think there is any getting through to them.

    Too many people want to control how everyone else plays the game. They want to feel like their "accomplishments" in an unfinished and constantly changing game are somehow recognized by making the game less enjoyable for others. They aren't thinking beyond themselves. Even to the point that they couldn't turn down a level sync party themselves if level sync were introduced. They recognize they're own loss of self control and project that onto every potential new player, to the point that it's better to shun new players than to give them an inkling of a chance to mingle with more experienced players, as referenced by the situation in Yelta_Sumasu's post above:

    I don't care what they call it but I want a way to play my level 50 conjurer as a level 14 when playing with my new friends level 14 gladiator... When he dings 15 I will then be 15.

    Please make this happen SE.
    (2)
    Last edited by Rhomagus; 01-31-2012 at 06:48 AM.

  2. #2
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    People will take the easiest path to achieve goals!
    This is not an objective statement. The entire crux of ChiefCurahee's argument for level sync is based on giving those that don't want a PL a way to level from 1-50 in a party. That entire post did nothing to invalidate any of his arguments.

    You still have not shown any downsides to level sync that aren't already present within XIV's current game mechanics. To the contrary, you suggest that the status quo should remain over the inclusion of a feature such as level sync.

    You make the wrong assumption that every new player's goal is to get to 50 as fast as possible.

    Regardless, you admit level sync has it's advantages and quite frankly that is all that's required.
    (2)

  3. #3
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    Aug 2011
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    Quote Originally Posted by Rhomagus View Post
    This is not an objective statement. The entire crux of ChiefCurahee's argument for level sync is based on giving those that don't want a PL a way to level from 1-50 in a party. That entire post did nothing to invalidate any of his arguments.

    You still have not shown any downsides to level sync that aren't already present within XIV's current game mechanics. To the contrary, you suggest that the status quo should remain over the inclusion of a feature such as level sync.

    You make the wrong assumption that every new player's goal is to get to 50 as fast as possible.

    Regardless, you admit level sync has it's advantages and quite frankly that is all that's required.
    GO to the first page, read comments 2 & 3. Level sync does have advantages. It's human nature to take the path of least resistance. Given the option of power level or level sync, my intuition leads me to believe that PL would be the choice considering it's the optimal way to level. That is all.

    Level sync coming in 2.0.
    (0)