No one is saying you have to.>seeking for a party
I don't wanna level in a place I already leveled at if I should be leveling in a different area.........
For those people saying I wanna level up wiht my ls mates... Why don't you go out and meet new poeple and friends, level up with them...... gosh......... the game is already too quiet as it it.
High level players also want the opportunity to legitimately play with new players to help them enjoy the game.
Level sync allows there to be a sufficient motivation for both parties to come together via means of mutual benefit.
You are forgetting 2.0 will have more people + server merge that means more people to play with
Level sync would be something that would be very nice to have![]()
Let me try to explain this again.
Power leveling is the fastest way to level... period (*until 35-40ish). It's faster than a full party, and if you don't have a full party and you're trying to party it's even slower.
My claim was it takes about an hour or less to learn your class (at max level) if you know how to read. I didn't say anything about gaining more or less "training" by using PL or partying.I was mearly pointing out not just for yourself, but other anti-level sync minded people; that part of their reasoning (player won't learn their class) is invaled. Why? Because being power leveled completely circumvents any aspect of "training" one would recieve by actively taking part in the game.
No one learns all the ins and outs of there class by leveling, you learn it during 'hard' fights / end game. Again, my point is the game is so easy that saying "you don't learn your class" is just absurd because of how easy it is to learn.
This is confusing... sync is just making everyone the same level? So how would you gain more exp in a sync party than a normal party? I never said anything that resembles this statement at all.That being able to level sync doesn't make gaining exp any easier than being power leveled. That the time it takes to reach level 50 is calculated, that the rate of gain in a sync pt would be comperable to the rate of gain in a normal PT.
You would have a faster rate of exp gain in a power level party, that is my point. As a level 50 why would I bother to lower my level to party with an LS mate, when I can spend 1/3 of the time to PL him?
My overall point is that people will take the easiest route to achieve goals. There might be some who are so opposed to PL that they won't participate in it.Now, is it illogical to think that maybe a group of people would like to forego the "power level" path, and experience game play the way it is supposed to be? Unfortunatly they have these barriers called "LEVEL DIFFERENCE" keeping that group from doing so. Wouldn't it be nice to have an option to remove that barrier temporarily to broaden the oppertunities players can have with their leveling style?
If you're level 50 what's in it for you to join a level sync party? You won't gain exp, and Spirit bonding will take longer because of the lower exp gain.
If there is someone level 40, they can join a party and get 50 in 3 hours - why would they join a lower level sync party? If someone is level 20, would they prefer to spend a few hours at each level or having someone PL them to 35 in a few hours total?
Logic, sir. Logic.*So, read this, then learn how to use the word "logic" correctly. Then reply to this post.
Level Sync does have it's advantages, but it's not necessary for the game now. I believe they already said 2.0 for it's release. Who's going to bother with level sync when they can get PL'd a lot faster (referring to my very first post).
People will take the easiest path to achieve goals!
1st choice) Look for PL
2nd choice) Look for level sync party
3rd choice) Do leves / grind
4th choice) Do quests
I hope you read this in time--moreso than how many characters have all jobs at 50, I think this debate would benefit from the exact same census he already has, discounting Disciples of the Hand/Land--i.e. I'd like to see the distribution of levels for battle classes. I don't know if that's possible, but seeing if 90% of characters have all 50s or not is useless to this discussion other than boosting some peoples' egos. It would be much more beneficial to be able to say conclusively that "There [are/are not] more than 500 characters available for any 5-level span," etc.
In any case, thank you for asking him. ^^ I'm a psych/criminal justice major, not math. v_v
*EDIT* Moving a part to a new post. Thought I'd just edit it into this one, but by the time I finished, the thread was a page beyond. Lol.
Last edited by Mychael; 01-31-2012 at 06:43 AM.
I don't care what they call it but I want a way to play my level 50 conjurer as a level 14 when playing with my new friends level 14 gladiator... When he dings 15 I will then be 15.
Please make this happen SE.
I honestly don't think there is any getting through to them.On the contrary, I did read your post.
You made it clear that be your "logic" If you can't find a party of 8/8 people at any given level, then power leveling is the fastest way to gain xp/hr to advance your class. So why bother with anything else.
I was mearly pointing out not just for yourself, but other anti-level sync minded people; that part of their reasoning (player won't learn their class) is invaled. Why? Because being power leveled completely circumvents any aspect of "training" one would recieve by actively taking part in the game. That being able to level sync doesn't make gaining exp any easier than being power leveled. That the time it takes to reach level 50 is calculated, that the rate of gain in a sync pt would be comperable to the rate of gain in a normal PT.
Now, is it illogical to think that maybe a group of people would like to forego the "power level" path, and experience game play the way it is supposed to be? Unfortunatly they have these barriers called "LEVEL DIFFERENCE" keeping that group from doing so. Wouldn't it be nice to have an option to remove that barrier temporarily to broaden the oppertunities players can have with their leveling style?
So, read this, then learn how to use the word "logic" correctly. Then reply to this post.
Too many people want to control how everyone else plays the game. They want to feel like their "accomplishments" in an unfinished and constantly changing game are somehow recognized by making the game less enjoyable for others. They aren't thinking beyond themselves. Even to the point that they couldn't turn down a level sync party themselves if level sync were introduced. They recognize they're own loss of self control and project that onto every potential new player, to the point that it's better to shun new players than to give them an inkling of a chance to mingle with more experienced players, as referenced by the situation in Yelta_Sumasu's post above:
I don't care what they call it but I want a way to play my level 50 conjurer as a level 14 when playing with my new friends level 14 gladiator... When he dings 15 I will then be 15.
Please make this happen SE.
Last edited by Rhomagus; 01-31-2012 at 06:48 AM.
No I'm not. Really I'm not. More people doesn't necessarily change a thing for the new player if all of those players who cross over in the merge are other high level players. Server mergers is not related to experienced players helping non experienced players.
I've already made this point in a large response to Mychael. I'll forgive you for not reading it as it is very long and hidden behind a spoiler tag, but the answer is a resounding no I'm not forgetting about 2.0 and server merges. And the benefits of level sync to a high level player do not apply to an influx of new players unless there is level sync.
This is not an objective statement. The entire crux of ChiefCurahee's argument for level sync is based on giving those that don't want a PL a way to level from 1-50 in a party. That entire post did nothing to invalidate any of his arguments.People will take the easiest path to achieve goals!
You still have not shown any downsides to level sync that aren't already present within XIV's current game mechanics. To the contrary, you suggest that the status quo should remain over the inclusion of a feature such as level sync.
You make the wrong assumption that every new player's goal is to get to 50 as fast as possible.
Regardless, you admit level sync has it's advantages and quite frankly that is all that's required.
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