I want to highlight a couple of points people seem to be confused about:
1) Just because someone is against Level Sync doesn't mean they're pro-PL. Please don't use the "It's not any worse than the current system!" argument.
2) Because your server has a low population for the moment doesn't mean it will stay that way. Let's not make this game an overcompensation for a bad launch. If 2.0 launches and we still seem to need Level Sync, let's have this discussion again. Further, don't assume that because your server has a low population (especially as SE is most likely going to merge servers soon), everyone else's does.
3) Because your server population has most classes to 50 doesn't mean they won't add more classes for you to level. If you avoid the "OMG MUST GET ALL JOBS TO 50 ASAP FOR COMPLETION" mindset, you'll have a job to level with your friends. It's not a permanent solution to your issues, but it is nonetheless a solution until Level Sync becomes more of a necessity. Then, it's not really the community's problem for getting all jobs for 50. It's just that we have nothing else to do.
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If you want to complain about "not having anything low enough," complain that leveling is too easy. Hitting 75 in XI was an accomplishment. Back in 03-04, hitting 75 made your lower-leveled friends--who would remain lower level for a month, rather than 12 hours--say "Wow!" and ask you to show off your new spells. Complain that it's possible for you to hit the level cap on all DoM/DoW jobs in a week. That's why your friends don't have anyone around their level. Not because we don't have Level Sync.
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You think he just described the current LFG system? You must be on the beta server or something, dude. I could have sworn he said "easy" and "fast," and maybe even "one button."
You are heavily assuming here. I don't know, but the most recent edition of How to Make a Cookie Cutter MMO may have included "Your game MUST include a system of allowing higher-ranked characters to lower their level to play the game with friends," but I doubt even that. Many games survive without that feature. I have yet to purchase ChiefCurrahee's Official MMO-making Guidebook, though.Like others have suggested yes, higher server populations will help with the problem of finding pt members. But that still no excuse to not have some type of system to match a lower level to play the game with them.
-ChiefCurrahee's Official MMO-making Guidebook, p. 294Level Sync didn't hurt XI, sitting in jeuno for hours/days seeking PT hurt XI. EXP is EXP is EXP no matter where you get it, at least you're playing the game.
I get a free excerpt?! YES! I LOVE HANDOUTS!
"EXP is EXP is EXP no matter where you get it, at least you're playing the game." EXP from soloing is the same as exp from parties...therefore, since soloing is in XIV unlike XI, you don't need level sync to "play the game."
Since you're so wise, explain to me how you didn't just say "I THINK IT WILL HELP SO YOU ARE ALL WRONG AND IT IS GOING TO HELP BECAUSE I SAY IT WILL?" Why can you make snarky comments about "...sit in Ul'dah all day and craft..." then QQ when someone tells you to get over yourself?If you're opposed to level sync in XIV, sit in Ul'dah all day and craft, or go solo you're leves. Or leech from a PL. But don't let it ruin it for people who want to play with others in a multiplayer game.
like it or not, Level Sync will ultimately do more good than harm for XIV.
P.S. Does your character have mutton chops?! Because that's amazing.