Level sync completely removes the whole point of seeing your character progress and grow. Oh, these dodos that I can one shot can suddenly two shot me. Oh wait, now I'm super powerful again.

It was a poor idea in FFXI that led to the further casualization of the game and removed the "journey of leveling" from any new players. I think there's a middle ground to be had here, being that you'd have to have at least one 50 to be able to perform level sync. I'm not against playing with your new friends, not one bit. I agree that Totorak would be more fun if experiences with your friends who are new. The only reason I dislike level sync is that it takes away the journey to level cap from new people in favor of min-max grind camps in 1, maybe 2 spots. Which removes the need to venture to new zones to xp. Yes, there'll still be "best camps for level range," but it'll be more diverse than if everyone was able to bring friends in to the game and blow past all the content on their first character. What kind of experience is that for them? It's terrible, that's what. I agree that "the journey" becomes repetitive after the first time. That's why I'm saying you should have access to level sync AFTER the first time.

I doubt this'll be how it's implemented though. But I'd at least appreciate it as a consideration for the devs. Max level allows you to level sync. The journey is the most important part of a MMO, to me at least, and I don't feel that should be ruined for new people.