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  1. #31
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    Velhart's Avatar
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    Velhart Aurion
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    Quote Originally Posted by ChiefCurrahee View Post
    FOR THE LOVE OF GOD GET OUT OF THE XI MIND SET AND GET INTO THE MECHANICS OF XIV!

    Mob strength is not based on type like in XI.

    In XIV, mob strength is based on level difference. Therefor a level 40 ant isn't anymore difficult than a lv 40 mite, than a lv 40 puk than a lv 40 dodo.

    In XIV you won't be stuck grinding on lv 20 puks because they are easier than something else for the entirety of the game.
    Not necessarily that. Lets say that leveling in the 30's is crap because there are no real good camps to go to, but there is in a lv.20 area. It would be faster to level sync with a person in their 20's and get more EXP since there is a better EXP setup there.
    (1)

  2. #32
    Player
    Mychael's Avatar
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    Justin Beiber
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    Ridill
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    Archer Lv 1
    Quote Originally Posted by ChiefCurrahee View Post
    FOR THE LOVE OF GOD GET OUT OF THE XI MIND SET AND GET INTO THE MECHANICS OF XIV!

    Mob strength is not based on type like in XI.

    In XIV, mob strength is based on level difference. Therefor a level 40 ant isn't anymore difficult than a lv 40 mite, than a lv 40 puk than a lv 40 dodo.

    In XIV you won't be stuck grinding on lv 20 puks because they are easier than something else for the entirety of the game.
    Sorry, I think I misheard you. I thought you said that type of mob didn't make a difference in xp/hour. Surely you haven't noticed that different mobs have different TP abilities some of which are considerably more or less traumatic to a party than others. Unless they've changed that. Certain types of mobs also have different resistances I'm sure--unfortunately I don't feel like doing research just to prove a point. So long as there are anything but aesthetic differences in mobs, there will be differences that aren't purely aesthetic. Differences make things different. Maybe the difference isn't as large as it was in XI, but it's there. And some will do their best to take advantage of it.
    (2)

  3. #33
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    I disagree, there is no need for level sync. FFXIV was made to solo as well as form parties. If you want to level go do leves.

    The issue is that players are either at cap or they are crafting, (im sure PLing didnt help either). The fact is players wanted a game that is more solo friendly, now you got, it now you want to complain and not use it. It is also way to earlier in this game for a level sync, furthuremore 2.0 isnt even out yet. Before anything like a level sync is even considered this game needs to be out for at least 5 years there is no reason for it, considering FFXIV is so solo friendly.
    (0)

  4. #34
    Player
    ChiefCurrahee's Avatar
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    Chief Currahee
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    Balmung
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    Lancer Lv 60
    Quote Originally Posted by Velhart View Post
    Not necessarily that. Lets say that leveling in the 30's is crap because there are no real good camps to go to, but there is in a lv.20 area. It would be faster to level sync with a person in their 20's and get more EXP since there is a better EXP setup there.
    Have you been to a camp location in the last, oh i don't know 5 months? Not including beastmen strongholds?

    Camps and aether crystals are broken into levels by 10.

    a lv 1 camp will host mobs lv 1-9
    mobs are broken into grps ranging 3 levels
    1-3 4-6 7-9

    a lv 10 camp will host mobs lv 10-19
    broken into grp of 10-13 14-16 then 17-19

    and so on and so on.

    There is no gap in decent level ranges, If one mobs has a move that is difficult to over come you have several other areas to choose camps from with a variety of mobs in those ranges.
    (2)
    Last edited by ChiefCurrahee; 01-29-2012 at 02:03 PM.

  5. #35
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    Quote Originally Posted by Maxthunder View Post
    I disagree, there is no need for level sync. FFXIV was made to solo as well as form parties. If you want to level go do leves.

    The issue is that players are either at cap or they are crafting, (im sure PLing didnt help either). The fact is players wanted a game that is more solo friendly, now you got, it now you want to complain and not use it. It is also way to earlier in this game for a level sync, furthuremore 2.0 isnt even out yet. Before anything like a level sync is even considered this game needs to be out for at least 5 years there is no reason for it, considering FFXIV is so solo friendly.

    Says the guy who got all his DOM/DOW classes 1-50 in just over 2 months.

    How much of that was power level and how much of that was solo?

    How about this, how much of that was from normal pick up exp PTs?
    (1)

  6. #36
    Player
    Mychael's Avatar
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    Quote Originally Posted by ChiefCurrahee View Post
    Have you been to a camp location in the last, oh i don't know 5 months? Not including beastmen strongholds?

    Camps and aether crystals are broken into levels by 10.

    a lv 1 camp will host mobs lv 1-9
    mobs are broken into grps ranging 3 levels
    1-3 4-6 7-9

    a lv 10 camp will host mobs lv 10-19
    broken into grp of 10-13 14-16 then 17-19

    and so on and so on.

    There is no gap in decent level ranges, If one mobs has a move that is difficult to over come you have several other areas to choose camps from with a variety of mobs in those ranges.
    So what you're saying is that you don't want "Level Sync." You want guildleves to impose a level cap? Because Level Sync affects a lot more than levequests.
    (0)

  7. #37
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    ChiefCurrahee's Avatar
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    Quote Originally Posted by Mychael View Post
    So what you're saying is that you don't want "Level Sync." You want guildleves to impose a level cap? Because Level Sync affects a lot more than levequests.

    Are you kidding me?

    I clearly stated that if you travel to a camp such as bearded rock, that camp will host mobs lv 1-9 in the open field. If you travel to Skull valley, you'll find mobs 10-19 in the open field. When you travel to Bloodshore you'll find mobs lv 20-29 ect ect.

    It has nothing to do with leves.

    For your reading comprehension I'll make it more simple for you.

    Let people level sync so they can PT together. You don't have to worry about being stuck fighting lv 20 mobs until you reach max level because, unlike FFXI, in FFXIV mob strength is based on level so you can move to the appropriate camps to fight in particular level sync PTs. If there is a mob that is just too hard to fight at a given level, you have other choices of camps to go to. You don't have to find the optimum xp/hr based on certain level sync because:

    XIV DOESN'T FING WORK LIKE XI!
    (0)

  8. #38
    Player
    Mychael's Avatar
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    Quote Originally Posted by ChiefCurrahee View Post
    Are you kidding me?

    I clearly stated that if you travel to a camp such as bearded rock, that camp will host mobs lv 1-9 in the open field. If you travel to Skull valley, you'll find mobs 10-19 in the open field. When you travel to Bloodshore you'll find mobs lv 20-29 ect ect.

    It has nothing to do with leves.

    For your reading comprehension I'll make it more simple for you.

    Let people level sync so they can PT together. You don't have to worry about being stuck fighting lv 20 mobs until you reach max level because, unlike FFXI, in FFXIV mob strength is based on level so you can move to the appropriate camps to fight in particular level sync PTs. If there is a mob that is just too hard to fight at a given level, you have other choices of camps to go to. You don't have to find the optimum xp/hr based on certain level sync because:

    XIV DOESN'T FING WORK LIKE XI!
    I'm just trying to figure out where you fell under the impression that all mobs of the same level were created equal. In XI mob strength was calculated by level as well. Mobs' type also has do do with it, in XIV as well as XI. XIV does not calculate "mob strength" solely based on level. As I've said several times, different mob types have different abilities and resistances, and at different levels. This is a large part of what makes certain types easier or harder.
    (0)
    Last edited by Mychael; 01-29-2012 at 02:36 PM.

  9. #39
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    http://forum.square-enix.com/ffxiv/t...tch-1.19-Notes

    Enemy Type
    As the variance in strength between enemies has been reduced (see below), enemy type will not influence EXP yield.
    * The exception to the above is those enemies deemed extremely weak or strong.

    [dev1027] Enemy attributes have been adjusted.
    Certain varieties of enemies who were disproportionately strong for their level have been adjusted in order to make an enemy's level a more accurate indication of it's strength. Based on this revision, enemy characteristics such as strong attack or defense will be kept to within the bounds of level.

    The difference in mob strength is basically uniform between all mobs. Only difference is abilities used. If you are lv 40 and a lv 40 mob hits you for 150 dmg, all lv 40 mobs will hit you for 150 dmg. You won;t find one that only hits for 75, or one that hits for 300. Unless it's a NM.
    (1)

  10. #40
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Quote Originally Posted by ChiefCurrahee View Post
    Have you been to a camp location in the last, oh i don't know 5 months? Not including beastmen strongholds?

    Camps and aether crystals are broken into levels by 10.

    a lv 1 camp will host mobs lv 1-9
    mobs are broken into grps ranging 3 levels
    1-3 4-6 7-9

    a lv 10 camp will host mobs lv 10-19
    broken into grp of 10-13 14-16 then 17-19

    and so on and so on.

    There is no gap in decent level ranges, If one mobs has a move that is difficult to over come you have several other areas to choose camps from with a variety of mobs in those ranges.
    You know what I said was simply hypothetical and to bring out a general statement, right?
    (0)

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