

So what you're saying is that you don't want "Level Sync." You want guildleves to impose a level cap? Because Level Sync affects a lot more than levequests.Have you been to a camp location in the last, oh i don't know 5 months? Not including beastmen strongholds?
Camps and aether crystals are broken into levels by 10.
a lv 1 camp will host mobs lv 1-9
mobs are broken into grps ranging 3 levels
1-3 4-6 7-9
a lv 10 camp will host mobs lv 10-19
broken into grp of 10-13 14-16 then 17-19
and so on and so on.
There is no gap in decent level ranges, If one mobs has a move that is difficult to over come you have several other areas to choose camps from with a variety of mobs in those ranges.
Are you kidding me?
I clearly stated that if you travel to a camp such as bearded rock, that camp will host mobs lv 1-9 in the open field. If you travel to Skull valley, you'll find mobs 10-19 in the open field. When you travel to Bloodshore you'll find mobs lv 20-29 ect ect.
It has nothing to do with leves.
For your reading comprehension I'll make it more simple for you.
Let people level sync so they can PT together. You don't have to worry about being stuck fighting lv 20 mobs until you reach max level because, unlike FFXI, in FFXIV mob strength is based on level so you can move to the appropriate camps to fight in particular level sync PTs. If there is a mob that is just too hard to fight at a given level, you have other choices of camps to go to. You don't have to find the optimum xp/hr based on certain level sync because:
XIV DOESN'T FING WORK LIKE XI!


I'm just trying to figure out where you fell under the impression that all mobs of the same level were created equal. In XI mob strength was calculated by level as well. Mobs' type also has do do with it, in XIV as well as XI. XIV does not calculate "mob strength" solely based on level. As I've said several times, different mob types have different abilities and resistances, and at different levels. This is a large part of what makes certain types easier or harder.Are you kidding me?
I clearly stated that if you travel to a camp such as bearded rock, that camp will host mobs lv 1-9 in the open field. If you travel to Skull valley, you'll find mobs 10-19 in the open field. When you travel to Bloodshore you'll find mobs lv 20-29 ect ect.
It has nothing to do with leves.
For your reading comprehension I'll make it more simple for you.
Let people level sync so they can PT together. You don't have to worry about being stuck fighting lv 20 mobs until you reach max level because, unlike FFXI, in FFXIV mob strength is based on level so you can move to the appropriate camps to fight in particular level sync PTs. If there is a mob that is just too hard to fight at a given level, you have other choices of camps to go to. You don't have to find the optimum xp/hr based on certain level sync because:
XIV DOESN'T FING WORK LIKE XI!
Last edited by Mychael; 01-29-2012 at 02:36 PM.
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