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  1. #21
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    Level Sync in Ver 2.0 wont be needed. We never need this!
    Ever thought of the possibility that certain People dont like Level Sync? It ruined FFXI for a lot of People and made them quit. SE is aware of that and if you ever will see something like Level Sync in FFXIV, it will be way different from what you prolly know as Level Sync.

    Quote Originally Posted by ChiefCurrahee View Post

    Level sync didn't stop parties in any level range from forming. It in fact encouraged it. Sure you may have sync'd in pick ups at certain locations more often than others. But it never obstructed gain XP.
    Bullshit.. it DID stop Parties in a lot of Ranges and made People ranking up to 75 in Places like Qufim and the Jungle.
    (1)

  2. #22
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nero View Post
    Bullshit.. it DID stop Parties in a lot of Ranges and made People ranking up to 75 in Places like Qufim and the Jungle.
    That is something I completely forgot that I disliked about level sync until you mentioned it. Those constant groups of friends who would be in a party of five and would cycle in Lv20 players in Qufim then send them off when they leveled to 24/25. Since there usually was an abundance of lower leveled jobs it made it sort of easy to rank in a lot of XP in those sweet spot leveling areas.

    Then all that was needed afterwords was to group up with the same people and do skill parties.
    (1)

  3. #23
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    i bet money were getting level sync and easier xp to tailor to our lazy mmo community theses days.

    it would also help if people use the search function, but they want to /sh when someone could have there flag up for a party.
    (0)

  4. #24
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    level sync mess up ffxi for me so no thanks they could find other way of fixing the issue + when new players come out people who still not have everything 50 could get 50 with new players.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #25
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Level syncing at low levels won't be near as much of an issue if they fix the ability to PL because in XIV you actually get more xp/hr as you level rather than having a few really great ranges and some pretty 'meh' spots in between.

    Then there's no disadvantage of needing to spend hours skilling up after your XP group here either. The only thing holding this back is the fact that people would of course create mules to sync to and do massive PLing due to the systems in place now.
    (0)

  6. #26
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,238
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ChiefCurrahee View Post
    For those sighting level sync as FAIL because of astral burn are being just plain absurd. Astral Burn only worked under set circumstances.
    you need ~4-5 smn and 1 person to sync to. You HAD to use your 2hr ability.
    Not to mention you needed rdms to pull the zone and hold the mobs without dying. It was also a rare occasion you would get a pt like this unless you were in a ls with 4-5 smn and 2-3 rdms who were able to get claim on the tunnel to burn it. Before the onset of what I believe to be the true broken lvling system in place in xi now, lvl sync came in super handy in things like MMM which was by far the fastest exp outside of astral burns if you knew how to complete it fast and efficiently. We had a group of 5 that could do it easily and we would just swap ppl in and out after our tabulas were spent, give them a fast lump of exp.

    If they introduce something like MMM (which i hope they do since it was fantastic) we will need a lvl sync system of some sort.

    But like I said before there are pros and cons to it. If you want to see the major cons go to xi right now and look at the ppl who join a month ago with all jobs already at 99 running around with all thier skills in the lvl 15 range
    (0)

  7. #27
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nero View Post
    Originally Posted by ChiefCurrahee
    Level Sync in Ver 2.0 wont be needed. We never need this!
    Are you purposefully misquoting me with this here? I no where near said anything like that. nice try.

    Quote Originally Posted by Nero View Post
    Ever thought of the possibility that certain People dont like Level Sync? It ruined FFXI for a lot of People and made them quit. SE is aware of that and if you ever will see something like Level Sync in FFXIV, it will be way different from what you prolly know as Level Sync.

    Bullshit.. it DID stop Parties in a lot of Ranges and made People ranking up to 75 in Places like Qufim and the Jungle.
    If you want to turn this into a pissing match of opinions fine.

    I never once was forced or was required to join a level sync PT to level or merit any of my several jobs in my 8+ years of FFXI.

    Each and every time I joined any level sync PT as a job higher than the sync its self I did so voluntarily. Usually I joined not to advance myself, but to help advance LS mates who where otherwise having a difficult time leveling their jobs.

    So for once I'm asking people to stop thinking about themselves and think about potential new or returning players who find such a disparity in level gap that they soon quit.

    Would a system that allowed high level players to temporarily match their level to other players to help them level up fill that void? YES!

    From a game play stand point tell me what is the difference as a level 30 character joining a level 20 sync grp? You have less skills to choose from, but you get similar style play and actually actively take part in. Instead currently we have a system that encourages power leveling. Where players invite and kick a high level person, who then kills all the rounded up mobs. 1-7 people take absolutely no part in playing thsi game during that time. They level 1-35 this way in a lot of cases.

    So tell me a system that encourages players to actually team up and level the way developers intended us to isn't needed.

    Also enlighten me, on how level sync with XIV mob strength and EXP mechanics would force anyone thats under level 40 to join a sync style party?

    We get a 10 level gap difference to obtain EXP.
    Monster strength is balanced to level, not mob type.
    There are in each camp location mobs that range from equal level to +9 meaning at a level 20 camp you can find mobs in groups from lv 20 - 29, at a lv 30 camp you'll find mobs lv 30-39 and so on and so on. There are no preferred leveling spots like in XI due to monster strength discrepancies.

    So your turn. What do you propose to be done about the clear rift between current established players and new or returning players that may trickle in until ver 2.0 is released and then see a higher influx of players?
    (3)
    Last edited by ChiefCurrahee; 01-29-2012 at 01:00 PM.

  8. #28
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I remember doing Level 20-75 on 2 classes in only Qufim Island in FFXI post level synch because it was optimal sp/hr. Some find this to be positive, some find it negative.
    (0)

  9. #29
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Didn't they confirm level sync for 2.0?
    (2)

  10. #30
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SniperRifle View Post
    I remember doing Level 20-75 on 2 classes in only Qufim Island in FFXI post level synch because it was optimal sp/hr. Some find this to be positive, some find it negative.
    FOR THE LOVE OF GOD GET OUT OF THE XI MIND SET AND GET INTO THE MECHANICS OF XIV!

    Mob strength is not based on type like in XI.

    In XIV, mob strength is based on level difference. Therefor a level 40 ant isn't anymore difficult than a lv 40 mite, than a lv 40 puk than a lv 40 dodo.

    In XIV you won't be stuck grinding on lv 20 puks because they are easier than something else for the entirety of the game.
    (1)

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