Are you purposefully misquoting me with this here? I no where near said anything like that. nice try.
If you want to turn this into a pissing match of opinions fine.
I never once was forced or was required to join a level sync PT to level or merit any of my several jobs in my 8+ years of FFXI.
Each and every time I joined any level sync PT as a job higher than the sync its self I did so voluntarily. Usually I joined not to advance myself, but to help advance LS mates who where otherwise having a difficult time leveling their jobs.
So for once I'm asking people to stop thinking about themselves and think about potential new or returning players who find such a disparity in level gap that they soon quit.
Would a system that allowed high level players to temporarily match their level to other players to help them level up fill that void? YES!
From a game play stand point tell me what is the difference as a level 30 character joining a level 20 sync grp? You have less skills to choose from, but you get similar style play and actually actively take part in. Instead currently we have a system that encourages power leveling. Where players invite and kick a high level person, who then kills all the rounded up mobs. 1-7 people take absolutely no part in playing thsi game during that time. They level 1-35 this way in a lot of cases.
So tell me a system that encourages players to actually team up and level the way developers intended us to isn't needed.
Also enlighten me, on how level sync with XIV mob strength and EXP mechanics would force anyone thats under level 40 to join a sync style party?
We get a 10 level gap difference to obtain EXP.
Monster strength is balanced to level, not mob type.
There are in each camp location mobs that range from equal level to +9 meaning at a level 20 camp you can find mobs in groups from lv 20 - 29, at a lv 30 camp you'll find mobs lv 30-39 and so on and so on. There are no preferred leveling spots like in XI due to monster strength discrepancies.
So your turn. What do you propose to be done about the clear rift between current established players and new or returning players that may trickle in until ver 2.0 is released and then see a higher influx of players?