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  1. #11
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,219
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Well as jobs stand now you dont really learn your job until lvl 35ish anyway so by the time you hit around lvl 40 and start to pt you can pick up ur job fairly fast if you pay attn to your abilities.

    In xi you start learning your job much earlier in the game and there is also the factor of skill gain (which i am so thankful to NOT have in xiv, some skills like smn magic and strings are painful to cap) so the pl in xi has hurt it much more than the pl in xiv. Lvl sync has its good and its bad points but did make it much easier to lvl the harder to find pts with jobs (eg thf pup cor)

    I think there are 2 very good arguements on both sides of this topic. I have all jobs at 50 and only couple were pl'd (on top of that they werent even pl'd the whole way just random lvls here and there) the rest were done the hard way and frankly either or was good for me.

    The one thind I did like about level sync in xi was the ability to take my brd in and pull MMM for ls mates to help the lvl up their jobs.
    (0)

  2. #12
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Ok..I'm familiar with level synch, it came after I left the game, but I know about it. What is book burning? That one escapes me..
    (0)

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Fira_Bug View Post
    PL'ing exists now yea, but let's not add an even bigger exploit just yet lol.
    Please explain to me how people would exploit level synch in this game?

    The concept of Astral burn is pretty much what powerleveling currently is in XIV, the only difference is the ammount of exp that can be gained at once is far lower due to the lack of "Linking" mechanics that XI had. I think it's a shame that something like linking mobs has been thrown out the window for seemingly that exact purpose.

    So while Astral burns sucked, I don't see how adding level synch could do any worse than the current game model as to get a proper train going you would need a large field of agro mobs and the abillity to survive them, without linking mechanics ala XI a large enough train would be impossible to make.

    XIV allready has a terrible leveling curve I'd rather be able to party normally with my friends then feel pressured to PL them because I have nothing in their level range.
    (2)

  4. #14
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,219
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Akujin View Post
    Ok..I'm familiar with level synch, it came after I left the game, but I know about it. What is book burning? That one escapes me..
    Its a new system where there is a floating book, u take out a page which says something like "Kill 5 worms and 2 rabbits", you do that and get 1k exp bonus and 150 gil. The bonuses get greater as your lvl gets higher. They used to only allow this once a day but they have now changed it to it can be repeated indefinately. So ppl go to an area where the mobs are easy prey and spam them for the exp bonus. This method, along with abyssea burning allows you to go from 1-99 in about 1 day

    ps ppl form alliances to do this so the kills are super fast, se even raised the respawn rates and mob amounts to make it easier and put these books in about 90% of areas so you never have to go without an exp reward
    (0)
    Last edited by MicahZerrshia; 01-29-2012 at 04:22 AM.

  5. #15
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Hm, interesting concept.
    (0)

  6. #16
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    I want to make some points for both sides of the argument.

    I think everyone who thinks XI's level sync was added in the interest of strengthening friendships is a little off-base. To the best of my knowledge, XI's level sync was added out of necessity, because in XI there was hardly such a thing as soloing. Once new players stopped existing, it was nearly impossible to level a job that wasn't already at least in the 30+s, and still difficult until 70. Level Sync was more of a remedy to that than it was a response to "I WANNA PLAY WITH MY FRIENDS." Since XIV is more solo friendly and there are still plenty of groups, I think the variety is good. I like having to meet new people. Playing with the same group of friends over and over, and then using level sync to prevent us from making new friends, just isn't what I want to see. I'm sorry if you don't like meeting new people, but I met some of my best friends in XI pickup parties, and I never would have if I could have level sync'd down to my IRL friends' levels. Not to sound too harsh, but if you want a game that you can comfortably play with the same few friends, you should look into multiplayer games, rather than massively multiplayer games. This game does not need level sync yet, as someone else pointed out above.

    However, I hope SE learned from XI that level sync does provide a good activity to do with friends, and I'm almost positive they plan on adding a system of level sync to the game.

    There's also another thread (actually, one of several) on this in which I said that it quickly stopped many zones from being used to level in. If there's a certain kind of crab that chains fast and well at level 30, then your party will sync to level 30 forever rather than move to less-efficient mobs. Obviously when "playing with friends" you will have to move up to higher mobs with your friends, but there is ALWAYS going to be an exploit in being able to stick to the most efficient camp so long as mobs continue to have different abilities and stats. Once everyone's friends are at level cap, these exploits will be the main use of level sync. If you were unfortunate enough to try to start a job in the later years of XI, you were probably stuck at ladybugs in East Ronfaure [S] for longer than you'd like, and never got to use some of your new skills until you hit 75.

    The remedy to the exploit problem would be to provide some extra benefit to staying at your level (or some nerf to level syncing). Since people like you who want to play with their friends would willingly make a sacrifice (as of now, partying at level 50 doesn't even do anything besides SB...), this would work for you guys, and keep away the abusers. However, this would be counterproductive for the later years of the game when level sync will be necessary to party on a low-/mid-level job.

    All things considered, I think your demand for level sync to be in ASAP is rather off-base. XIV won't "need" level sync for a while--especially after the server merges that are hopefully coming soon. I would much rather have new jobs, gear, mobs, and content than level sync. I do, however, want to see level sync in XIV. Just not yet.
    (2)
    Last edited by Mychael; 01-29-2012 at 07:24 AM.

  7. #17
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Wanting to play with friends isn't my main concern here. My main concern is people coming to XIV pre Ver2.0 and finding a ghost town from the level ranges 1-40. It is so sad to see a player thats genuinely interested in playing XIV and then giving up because they can't level effectively w/o the aid of power level due to no low level population.

    There is no reason why Level Sync shouldn't be in the game. NONE!

    If you're worried about the abuses of PL, make it so if a higher level kills a mob the exp is:
    1) not gained
    or
    2) greatly reduced.

    If you're worried about parties getting griefed by high level players killing mobs belonging to a lower level party, change the claim system so only cliamed mobs are attackable by the party that has claim.

    ^ this system already exists in the game when you fight a NM. Just make it standard.

    If Yoshi P was true to his word about wanting high level players to be able to play and help lower leveled characters, Level Sync should be a top priority. Not the ability to power level lowbies 1-35+
    (2)

  8. #18
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Jinrya-Geki View Post
    I disagree, it shouldn't be hard work, it should be fun.
    Can't it be both? The two ain't mutually exclusive
    (2)
    Last edited by Gramul; 01-29-2012 at 02:40 PM. Reason: fixed spelling

  9. #19
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    For those sighting level sync as FAIL because of astral burn are being just plain absurd. Astral Burn only worked under set circumstances.
    you need ~4-5 smn and 1 person to sync to. You HAD to use your 2hr ability.

    Level sync didn't stop parties in any level range from forming. It in fact encouraged it. Sure you may have sync'd in pick ups at certain locations more often than others. But it never obstructed gain XP.

    In XIV you are S.O.L. if you are below lv 40 since the majority of the remaining player base is sitting on multiple 50's.

    Level Sync is needed. Not just for the lv 50's to be able to group with the lowbies. But for everyone inbetween to have better options in having fun and experiencing the game in the manner it was supposed to be played.
    (3)

  10. #20
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    Wanting to play with friends isn't my main concern here. My main concern is people coming to XIV pre Ver2.0 and finding a ghost town from the level ranges 1-40. It is so sad to see a player thats genuinely interested in playing XIV and then giving up because they can't level effectively w/o the aid of power level due to no low level population.

    There is no reason why Level Sync shouldn't be in the game. NONE!

    If you're worried about the abuses of PL, make it so if a higher level kills a mob the exp is:
    1) not gained
    or
    2) greatly reduced.

    If you're worried about parties getting griefed by high level players killing mobs belonging to a lower level party, change the claim system so only cliamed mobs are attackable by the party that has claim.

    ^ this system already exists in the game when you fight a NM. Just make it standard.

    If Yoshi P was true to his word about wanting high level players to be able to play and help lower leveled characters, Level Sync should be a top priority. Not the ability to power level lowbies 1-35+
    Level sync is fine and all and it is brought to their attention and it's being worked on blah blah blah. I just don't see the need for this thread. Are you just scolding the development team? Cause while level sync is all well and good... you don't know the technical aspect of it and how it will work with this client vs the 2.0 client, UI updates, ect. Maybe it has to wait.

    All the whining in the world cannot change what cannot be fixed with this client. If it can, we'll never know anyway.
    (3)

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