Quote Originally Posted by AndySolace View Post
Fail.

Level cap rises.

Still gonna camp stronghold?

Probably.

Issue remains.

Edit: My first post in this thread, and now my last.



I stand by that still.
Fail.

Level cap raises and new incentives to level in new areas would alleviate grinding strongholds.

Still having a healthy pool of players to choose from as a new player via level sync?

Yes.

Your "issue" is a non-issue. I don't remember having to stay at any camp longer than I had to. You're Qufim worm scenario doesn't apply to me and it doesn't apply to people that choose to want to level appropriately. For those that want to fight worms all day? Their loss not mine. It affects me in no way shape or form, nor does it affect you, especially in XIV.

The means to level are significantly more open and varied in XIV than they were in XI. This is an intentional mechanism put into XIV as a direct consequence of the restrictions that were prevalent in vanilla XI. Naoki Yoshida wants this game to be accessible and have a myriad set of options open to players old and new. Level sync gives incentive for experienced players to level with newer players while also giving new players a means to play the game with others without having to be forced to solo if they so choose.