Quote Originally Posted by ChiefCurrahee View Post
Camps never changed due to level sync, they changed due to easier mobs of what ever level you currently were.

Remember before CoP, most exp camps involved killing crabs? Why because they didn't have a move that would 1 shot, or an AOE w/ high dmg. So as we leveled up we found higher level crabs.
I don't understand. You just made the point you tried to tell me I was wrong about. It's all about the TP moves--that's why you pick different kinds of mobs. People find the easiest mobs to level on. What Level sync does is remove the bolded part: "[...]easier mobs of what ever level you currently were." Post-level sync, it was just finding the easiest mobs regardless of level.

Level sync didn't kill zones or the leveling experience.
This is where you're mistaken, my friend. Ronfaure [S] would have replaced other 37~41ish camps without level sync, just as ToAU zones replaced other 60~75 zones. Because of level sync, Ronfaure [S] eliminated many parties in any traditional camp from 37 to 70, simply because the exp couldn't be beaten and/or a full party of players around that level couldn't be found.

Additionally, here's the problem with level sync for non-friends.

Seeking party 1-38:

MRD 12
GLA 30
CNJ 36
ARC 36
CNJ 38
THM 32
LNC 26
THM22

So what happens? If you want a d*mn party, you're going to party at level 12. Is that fair to everyone who's higher than 12?

I guarantee someone's going to say "If you don't want to level sync, you could just solo." So because you don't want to play at lv12 with broken, sync'd-down gear (or buy another gear set), you've got to slow your exp to, compared to a party, a crawl?