Quote Originally Posted by Mychael View Post
So what you're saying is that you don't want "Level Sync." You want guildleves to impose a level cap? Because Level Sync affects a lot more than levequests.

Are you kidding me?

I clearly stated that if you travel to a camp such as bearded rock, that camp will host mobs lv 1-9 in the open field. If you travel to Skull valley, you'll find mobs 10-19 in the open field. When you travel to Bloodshore you'll find mobs lv 20-29 ect ect.

It has nothing to do with leves.

For your reading comprehension I'll make it more simple for you.

Let people level sync so they can PT together. You don't have to worry about being stuck fighting lv 20 mobs until you reach max level because, unlike FFXI, in FFXIV mob strength is based on level so you can move to the appropriate camps to fight in particular level sync PTs. If there is a mob that is just too hard to fight at a given level, you have other choices of camps to go to. You don't have to find the optimum xp/hr based on certain level sync because:

XIV DOESN'T FING WORK LIKE XI!