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  1. #1
    Player
    Mychael's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    I want to make some points for both sides of the argument.

    I think everyone who thinks XI's level sync was added in the interest of strengthening friendships is a little off-base. To the best of my knowledge, XI's level sync was added out of necessity, because in XI there was hardly such a thing as soloing. Once new players stopped existing, it was nearly impossible to level a job that wasn't already at least in the 30+s, and still difficult until 70. Level Sync was more of a remedy to that than it was a response to "I WANNA PLAY WITH MY FRIENDS." Since XIV is more solo friendly and there are still plenty of groups, I think the variety is good. I like having to meet new people. Playing with the same group of friends over and over, and then using level sync to prevent us from making new friends, just isn't what I want to see. I'm sorry if you don't like meeting new people, but I met some of my best friends in XI pickup parties, and I never would have if I could have level sync'd down to my IRL friends' levels. Not to sound too harsh, but if you want a game that you can comfortably play with the same few friends, you should look into multiplayer games, rather than massively multiplayer games. This game does not need level sync yet, as someone else pointed out above.

    However, I hope SE learned from XI that level sync does provide a good activity to do with friends, and I'm almost positive they plan on adding a system of level sync to the game.

    There's also another thread (actually, one of several) on this in which I said that it quickly stopped many zones from being used to level in. If there's a certain kind of crab that chains fast and well at level 30, then your party will sync to level 30 forever rather than move to less-efficient mobs. Obviously when "playing with friends" you will have to move up to higher mobs with your friends, but there is ALWAYS going to be an exploit in being able to stick to the most efficient camp so long as mobs continue to have different abilities and stats. Once everyone's friends are at level cap, these exploits will be the main use of level sync. If you were unfortunate enough to try to start a job in the later years of XI, you were probably stuck at ladybugs in East Ronfaure [S] for longer than you'd like, and never got to use some of your new skills until you hit 75.

    The remedy to the exploit problem would be to provide some extra benefit to staying at your level (or some nerf to level syncing). Since people like you who want to play with their friends would willingly make a sacrifice (as of now, partying at level 50 doesn't even do anything besides SB...), this would work for you guys, and keep away the abusers. However, this would be counterproductive for the later years of the game when level sync will be necessary to party on a low-/mid-level job.

    All things considered, I think your demand for level sync to be in ASAP is rather off-base. XIV won't "need" level sync for a while--especially after the server merges that are hopefully coming soon. I would much rather have new jobs, gear, mobs, and content than level sync. I do, however, want to see level sync in XIV. Just not yet.
    (2)
    Last edited by Mychael; 01-29-2012 at 07:24 AM.

  2. #2
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Wanting to play with friends isn't my main concern here. My main concern is people coming to XIV pre Ver2.0 and finding a ghost town from the level ranges 1-40. It is so sad to see a player thats genuinely interested in playing XIV and then giving up because they can't level effectively w/o the aid of power level due to no low level population.

    There is no reason why Level Sync shouldn't be in the game. NONE!

    If you're worried about the abuses of PL, make it so if a higher level kills a mob the exp is:
    1) not gained
    or
    2) greatly reduced.

    If you're worried about parties getting griefed by high level players killing mobs belonging to a lower level party, change the claim system so only cliamed mobs are attackable by the party that has claim.

    ^ this system already exists in the game when you fight a NM. Just make it standard.

    If Yoshi P was true to his word about wanting high level players to be able to play and help lower leveled characters, Level Sync should be a top priority. Not the ability to power level lowbies 1-35+
    (2)

  3. #3
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    Wanting to play with friends isn't my main concern here. My main concern is people coming to XIV pre Ver2.0 and finding a ghost town from the level ranges 1-40. It is so sad to see a player thats genuinely interested in playing XIV and then giving up because they can't level effectively w/o the aid of power level due to no low level population.

    There is no reason why Level Sync shouldn't be in the game. NONE!

    If you're worried about the abuses of PL, make it so if a higher level kills a mob the exp is:
    1) not gained
    or
    2) greatly reduced.

    If you're worried about parties getting griefed by high level players killing mobs belonging to a lower level party, change the claim system so only cliamed mobs are attackable by the party that has claim.

    ^ this system already exists in the game when you fight a NM. Just make it standard.

    If Yoshi P was true to his word about wanting high level players to be able to play and help lower leveled characters, Level Sync should be a top priority. Not the ability to power level lowbies 1-35+
    Level sync is fine and all and it is brought to their attention and it's being worked on blah blah blah. I just don't see the need for this thread. Are you just scolding the development team? Cause while level sync is all well and good... you don't know the technical aspect of it and how it will work with this client vs the 2.0 client, UI updates, ect. Maybe it has to wait.

    All the whining in the world cannot change what cannot be fixed with this client. If it can, we'll never know anyway.
    (3)

  4. #4
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    For those sighting level sync as FAIL because of astral burn are being just plain absurd. Astral Burn only worked under set circumstances.
    you need ~4-5 smn and 1 person to sync to. You HAD to use your 2hr ability.

    Level sync didn't stop parties in any level range from forming. It in fact encouraged it. Sure you may have sync'd in pick ups at certain locations more often than others. But it never obstructed gain XP.

    In XIV you are S.O.L. if you are below lv 40 since the majority of the remaining player base is sitting on multiple 50's.

    Level Sync is needed. Not just for the lv 50's to be able to group with the lowbies. But for everyone inbetween to have better options in having fun and experiencing the game in the manner it was supposed to be played.
    (3)

  5. #5
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
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    2,366
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ChiefCurrahee View Post
    For those sighting level sync as FAIL because of astral burn are being just plain absurd. Astral Burn only worked under set circumstances.
    you need ~4-5 smn and 1 person to sync to. You HAD to use your 2hr ability.
    Not to mention you needed rdms to pull the zone and hold the mobs without dying. It was also a rare occasion you would get a pt like this unless you were in a ls with 4-5 smn and 2-3 rdms who were able to get claim on the tunnel to burn it. Before the onset of what I believe to be the true broken lvling system in place in xi now, lvl sync came in super handy in things like MMM which was by far the fastest exp outside of astral burns if you knew how to complete it fast and efficiently. We had a group of 5 that could do it easily and we would just swap ppl in and out after our tabulas were spent, give them a fast lump of exp.

    If they introduce something like MMM (which i hope they do since it was fantastic) we will need a lvl sync system of some sort.

    But like I said before there are pros and cons to it. If you want to see the major cons go to xi right now and look at the ppl who join a month ago with all jobs already at 99 running around with all thier skills in the lvl 15 range
    (0)

  6. #6
    Player
    Nero's Avatar
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    Mar 2011
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    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    Level Sync in Ver 2.0 wont be needed. We never need this!
    Ever thought of the possibility that certain People dont like Level Sync? It ruined FFXI for a lot of People and made them quit. SE is aware of that and if you ever will see something like Level Sync in FFXIV, it will be way different from what you prolly know as Level Sync.

    Quote Originally Posted by ChiefCurrahee View Post

    Level sync didn't stop parties in any level range from forming. It in fact encouraged it. Sure you may have sync'd in pick ups at certain locations more often than others. But it never obstructed gain XP.
    Bullshit.. it DID stop Parties in a lot of Ranges and made People ranking up to 75 in Places like Qufim and the Jungle.
    (1)

  7. #7
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nero View Post
    Bullshit.. it DID stop Parties in a lot of Ranges and made People ranking up to 75 in Places like Qufim and the Jungle.
    That is something I completely forgot that I disliked about level sync until you mentioned it. Those constant groups of friends who would be in a party of five and would cycle in Lv20 players in Qufim then send them off when they leveled to 24/25. Since there usually was an abundance of lower leveled jobs it made it sort of easy to rank in a lot of XP in those sweet spot leveling areas.

    Then all that was needed afterwords was to group up with the same people and do skill parties.
    (1)

  8. #8
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nero View Post
    Originally Posted by ChiefCurrahee
    Level Sync in Ver 2.0 wont be needed. We never need this!
    Are you purposefully misquoting me with this here? I no where near said anything like that. nice try.

    Quote Originally Posted by Nero View Post
    Ever thought of the possibility that certain People dont like Level Sync? It ruined FFXI for a lot of People and made them quit. SE is aware of that and if you ever will see something like Level Sync in FFXIV, it will be way different from what you prolly know as Level Sync.

    Bullshit.. it DID stop Parties in a lot of Ranges and made People ranking up to 75 in Places like Qufim and the Jungle.
    If you want to turn this into a pissing match of opinions fine.

    I never once was forced or was required to join a level sync PT to level or merit any of my several jobs in my 8+ years of FFXI.

    Each and every time I joined any level sync PT as a job higher than the sync its self I did so voluntarily. Usually I joined not to advance myself, but to help advance LS mates who where otherwise having a difficult time leveling their jobs.

    So for once I'm asking people to stop thinking about themselves and think about potential new or returning players who find such a disparity in level gap that they soon quit.

    Would a system that allowed high level players to temporarily match their level to other players to help them level up fill that void? YES!

    From a game play stand point tell me what is the difference as a level 30 character joining a level 20 sync grp? You have less skills to choose from, but you get similar style play and actually actively take part in. Instead currently we have a system that encourages power leveling. Where players invite and kick a high level person, who then kills all the rounded up mobs. 1-7 people take absolutely no part in playing thsi game during that time. They level 1-35 this way in a lot of cases.

    So tell me a system that encourages players to actually team up and level the way developers intended us to isn't needed.

    Also enlighten me, on how level sync with XIV mob strength and EXP mechanics would force anyone thats under level 40 to join a sync style party?

    We get a 10 level gap difference to obtain EXP.
    Monster strength is balanced to level, not mob type.
    There are in each camp location mobs that range from equal level to +9 meaning at a level 20 camp you can find mobs in groups from lv 20 - 29, at a lv 30 camp you'll find mobs lv 30-39 and so on and so on. There are no preferred leveling spots like in XI due to monster strength discrepancies.

    So your turn. What do you propose to be done about the clear rift between current established players and new or returning players that may trickle in until ver 2.0 is released and then see a higher influx of players?
    (3)
    Last edited by ChiefCurrahee; 01-29-2012 at 01:00 PM.

  9. #9
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    Are you purposefully misquoting me with this here? I no where near said anything like that. nice try.
    Nope, just fixed that Sentence for you.

    Quote Originally Posted by ChiefCurrahee View Post
    If you want to turn this into a pissing match of opinions fine.
    That is what you started with your first Post, so you are mad someone giving it back?

    Quote Originally Posted by ChiefCurrahee View Post
    I never once was forced or was required to join a level sync PT to level or merit any of my several jobs in my 8+ years of FFXI.
    Lucky you. Does that make it a fact that noone had to join those stupid Jungle/Quifim Parties? No, it doesnt.

    Quote Originally Posted by ChiefCurrahee View Post
    Each and every time I joined any level sync PT as a job higher than the sync its self I did so voluntarily. Usually I joined not to advance myself, but to help advance LS mates who where otherwise having a difficult time leveling their jobs.
    Lucky again. Since your first Post you are trying to make your personal opinion a simple Fact, but its not. So no matter how you trying to look at it, you wont change the fact that certain People dont like Level Sync. And according to that: No, Level Sync is not a "must have".

    Quote Originally Posted by ChiefCurrahee View Post
    So for once I'm asking people to stop thinking about themselves and think about potential new or returning players who find such a disparity in level gap that they soon quit.
    A Note to yourself? Seriously.. before you give an advice what other People should do, you seriously should do it yourself, no?

    Quote Originally Posted by ChiefCurrahee View Post
    Would a system that allowed high level players to temporarily match their level to other players to help them level up fill that void? YES!
    No. That is just your personal Opinion and like i said allready, it doesnt make it a fact.

    Quote Originally Posted by ChiefCurrahee View Post
    From a game play stand point tell me what is the difference as a level 30 character joining a level 20 sync grp?
    If you didnt learn this in your 8+ Years of FFXI, then you never understood Level Sync at all. A Level 30 Character wont have the posibility of using certain Abilities, since he is dowend to Level 20: Fact. So he wont know how to use certain Abilities in certain Situations until they appear and he have to relearn an allready leveld Job: Fact. Should i keep going?

    Quote Originally Posted by ChiefCurrahee View Post
    You have less skills to choose from, but you get similar style play and actually actively take part in.
    Which is limited, due the fact of Levelsyncing your Job down. If you are telling me you will learn the whole Class and it Skills while ranking it up to the Top in a lowlevelsync-Party, then you are blind.

    Quote Originally Posted by ChiefCurrahee View Post
    Instead currently we have a system that encourages power leveling. Where players invite and kick a high level person, who then kills all the rounded up mobs. 1-7 people take absolutely no part in playing thsi game during that time. They level 1-35 this way in a lot of cases.
    Guess why it took Place in this Game? NA-Forums were whining about how hard ranking is.

    Quote Originally Posted by ChiefCurrahee View Post
    So tell me a system that encourages players to actually team up and level the way developers intended us to isn't needed.
    Really i have to? The way it was before they added the "PL-System". Since then i never really had SP-Parties again, while i had tons of Parties before that.

    Quote Originally Posted by ChiefCurrahee View Post
    Also enlighten me, on how level sync with XIV mob strength and EXP mechanics would force anyone thats under level 40 to join a sync style party?

    We get a 10 level gap difference to obtain EXP.
    Monster strength is balanced to level, not mob type.
    There are in each camp location mobs that range from equal level to +9 meaning at a level 20 camp you can find mobs in groups from lv 20 - 29, at a lv 30 camp you'll find mobs lv 30-39 and so on and so on. There are no preferred leveling spots like in XI due to monster strength discrepancies.
    Did you ever read Producer Letters or did read the Roadmap of V2?

    Quote Originally Posted by ChiefCurrahee View Post
    So your turn. What do you propose to be done about the clear rift between current established players and new or returning players that may trickle in until ver 2.0 is released and then see a higher influx of players?
    Change it back to how it was, before SE added the PL-System due all the whining Posts on the NA-Forums. Simple.

    Quote Originally Posted by ChiefCurrahee View Post

    Last I looked we are playing a MMO. Not a single player game.
    You never checked, huh? FFXIV is a Game which was intended to support Casual/Soloplayer.
    (0)

  10. #10
    Player
    Finalfreak's Avatar
    Join Date
    Nov 2011
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    131
    Character
    Final Freak
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nero View Post
    You never checked, huh? FFXIV is a Game which was intended to support Casual/Soloplayer.
    I think that Yoshi changed this view imo. In his letter he still sais 'We also want to support the solo players', but more & more content is aimed for groups. And imo, that's the way he should go. We play a MMO for multiplayer, if you want to play solo, you better buy an RPG.

    But OT: I loved level sync, and I think it would be a good thing to help lower lvl players lvling up. At least we don't need to PL them anymore then XD we can just play together.
    (4)

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