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  1. #1
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by ChiefCurrahee View Post
    Camps never changed due to level sync, they changed due to easier mobs of what ever level you currently were.

    Remember before CoP, most exp camps involved killing crabs? Why because they didn't have a move that would 1 shot, or an AOE w/ high dmg. So as we leveled up we found higher level crabs.
    I don't understand. You just made the point you tried to tell me I was wrong about. It's all about the TP moves--that's why you pick different kinds of mobs. People find the easiest mobs to level on. What Level sync does is remove the bolded part: "[...]easier mobs of what ever level you currently were." Post-level sync, it was just finding the easiest mobs regardless of level.

    Level sync didn't kill zones or the leveling experience.
    This is where you're mistaken, my friend. Ronfaure [S] would have replaced other 37~41ish camps without level sync, just as ToAU zones replaced other 60~75 zones. Because of level sync, Ronfaure [S] eliminated many parties in any traditional camp from 37 to 70, simply because the exp couldn't be beaten and/or a full party of players around that level couldn't be found.

    Additionally, here's the problem with level sync for non-friends.

    Seeking party 1-38:

    MRD 12
    GLA 30
    CNJ 36
    ARC 36
    CNJ 38
    THM 32
    LNC 26
    THM22

    So what happens? If you want a d*mn party, you're going to party at level 12. Is that fair to everyone who's higher than 12?

    I guarantee someone's going to say "If you don't want to level sync, you could just solo." So because you don't want to play at lv12 with broken, sync'd-down gear (or buy another gear set), you've got to slow your exp to, compared to a party, a crawl?
    (1)

  2. #2
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Mychael View Post

    Seeking party 1-38:

    MRD 12
    GLA 30
    CNJ 36
    ARC 36
    CNJ 38
    THM 32
    LNC 26
    THM22

    So what happens? If you want a d*mn party, you're going to party at level 12. Is that fair to everyone who's higher than 12?

    I guarantee someone's going to say "If you don't want to level sync, you could just solo." So because you don't want to play at lv12 with broken, sync'd-down gear (or buy another gear set), you've got to slow your exp to, compared to a party, a crawl?

    Or you could sync to 22, 26, 30 ect ect. Fill the rest up with 38+'s that would like xp or are willing to help. You don't have to hit up the lowest level person thats searchable.

    It's about options.


    If there are a few people in the high 20's low 30 range that need 3-4 more people to fill up a PT why shouldn't the people that are too high be able to join? There isn't a good reason for them not to. Only thing that keeps them apart is the barrier of the level gap.
    (0)

  3. #3
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Mychael View Post
    I don't understand. You just made the point you tried to tell me I was wrong about. It's all about the TP moves--that's why you pick different kinds of mobs. People find the easiest mobs to level on. What Level sync does is remove the bolded part: "[...]easier mobs of what ever level you currently were." Post-level sync, it was just finding the easiest mobs regardless of level.
    You are suggesting Level Sync created that play style.

    The problem wasn't inherent to level sync. The problem was with the player community seeking easiest XP and the developers failing to balance mob strengths. Like I said Level sync didn't create favorite camps. Players created favorite camps based on easiest mob per level range. Level sync followed in the path already carved.


    Quote Originally Posted by Mychael View Post
    This is where you're mistaken, my friend. Ronfaure [S] would have replaced other 37~41ish camps without level sync, just as ToAU zones replaced other 60~75 zones. Because of level sync, Ronfaure [S] eliminated many parties in any traditional camp from 37 to 70, simply because the exp couldn't be beaten and/or a full party of players around that level couldn't be found.

    On my server (Diabolos > Siren) I never experienced people seeking strictly level sync PTs. I have seen lv 70 player join a Ronfaure [s] PT, not because they were seeking a sync PT, but because they want EXP, any which way they could get it.

    I have never seen Ronfaure [S] sync PT {yes please} in a search comment.

    I have seen:

    {Level sync} 60+ ok
    {level sync} 1-59 {no thanks}

    in several search comments.
    (0)
    Last edited by ChiefCurrahee; 02-01-2012 at 04:09 PM.

  4. #4
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by ChiefCurrahee View Post
    On my server (Diabolos > Siren) I never experienced people seeking strictly level sync PTs. I have seen lv 70 player join a Ronfaure [s] PT, not because they were seeking a sync PT, but because they want EXP, any which way they could get it.

    I have never seen Ronfaure [S] sync PT {yes please} in a search comment.

    I have seen:

    {Level sync} 60+ ok
    {level sync} 1-59 {no thanks}

    in several search comments.
    I have definitely seen
    {East Ronfaure [S]} {Party} {Yes, please.}
    in many seacoms.

    I've seen
    {Level Sync} 1-65 {No thanks.}
    {East Ronfaure [S]} {All Right!}
    even more.




    And I think you overstated my accusation. I didn't say that level sync made that attitude appear. I suggested, as most people can agree, that many players seek the easiest exp. Knowing that, implementing Level Sync inevitably led to several popular zones becoming obselete not because better zones were implemented at that level but because better zones had already existed at other levels.
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