^Having fun and overcoming challenges together is what separates an MMO from a single player RPG. Why not create an environment that supports a sense of comradery rather than one that perpetuates disparity? Taking longer to get to cap will only increase the disparity without level sync. The introduction of classes will only act as a temporary salve, and only if they are released correctly in pairs or trios, but level sync will open up the game for players who begin now or post 2.0.
Exatcly.
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