Quote Originally Posted by ChiefCurrahee View Post
FOR THE LOVE OF GOD GET OUT OF THE XI MIND SET AND GET INTO THE MECHANICS OF XIV!

Mob strength is not based on type like in XI.

In XIV, mob strength is based on level difference. Therefor a level 40 ant isn't anymore difficult than a lv 40 mite, than a lv 40 puk than a lv 40 dodo.

In XIV you won't be stuck grinding on lv 20 puks because they are easier than something else for the entirety of the game.
Sorry, I think I misheard you. I thought you said that type of mob didn't make a difference in xp/hour. Surely you haven't noticed that different mobs have different TP abilities some of which are considerably more or less traumatic to a party than others. Unless they've changed that. Certain types of mobs also have different resistances I'm sure--unfortunately I don't feel like doing research just to prove a point. So long as there are anything but aesthetic differences in mobs, there will be differences that aren't purely aesthetic. Differences make things different. Maybe the difference isn't as large as it was in XI, but it's there. And some will do their best to take advantage of it.