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  1. #1
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Blehh more useless arguing for the sake of arguing so poster X and poster Y can "literally" battle whilst trying to inflate their own egos. No need to berate each others viewpoints like squabbling toddlers.

    Put lvl sync in FFXIV. It works fine in ffxi to unite veterans with newbs.

    No ones personal opinion should keep friends from having that option available.

    If you don't personally like lvl sync... THEN DON'T USE IT!

    *hugs* :3
    (3)
    Living life one day at a time~!
    Mending the past with the joys of today!

  2. #2
    Player
    Zetsumei_Tsunarashi's Avatar
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    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Coglin View Post
    You have some sort of proof that 90% of all active accounts have all DoW/M classes to 50 ?

    I think your full of crap. If you going to make crap claims like that post proof or go away.
    Ask and you shall receive
    (2)
    Last edited by Zetsumei_Tsunarashi; 01-30-2012 at 09:10 AM.

  3. #3
    Player
    Mychael's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    The way I read that, out of 10,304 characters, X amount of people have a given job at 50 (which says nothing about which of them are on the same characters), and 32,931 level 50s exist. I'm doing most of this math quickly, so forgive me if I'm wrong.

    Out of those 32,931 jobs at fifty across 10,304 characters, 9,485 are DoL or DoH. So that leaves 23,446 level fifty DoW/DoM to be distributed among those 10,304 characters. Now, in the best case scenario, [I]each[i] person with a single level fifty has all jobs at level fifty. In this case, 3349 characters have all jobs at 50. That's 32.606% of characters. Not 90%. And I regret to inform you that there's a much more likely case in which those 23,446 level fifty jobs, rather than being hoarded by less than half of the characters, are being more-or-less evenly distributed, with 2~3 jobs at fifty.

    To put that number in perspective, 29,260 Jobs under level 1-10 are recorded by this survey, though it's impossible to sort out DoM/DoW with the information collected. To be safe, I'll say that 3/4 of those jobs are DoL/DoH. That leaves 7,315 jobs 1-10. Each character of these 10,304, then, has a ~70% chance of having a job level 1-10, using my completely made-up 3/4 estimate. If you want to prove that more than 75% of those R1-10 jobs are crafting/gathering jobs, do your own census.
    (0)
    Last edited by Mychael; 01-30-2012 at 09:41 AM.

  4. #4
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    Oct 2011
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    59
    Quote Originally Posted by Mychael View Post
    The way I read that, out of 10,304 characters, X amount of people have a given job at 50 (which says nothing about which of them are on the same characters), and 32,931 level 50s exist. I'm doing most of this math quickly, so forgive me if I'm wrong.

    Out of those 32,931 jobs at fifty across 10,304 characters, 9,485 are DoL or DoH. So that leaves 23,446 level fifty DoW/DoM to be distributed among those 10,304 characters. Now, in the best case scenario, [I]each[i] person with a single level fifty has all jobs at level fifty. In this case, 3349 characters have all jobs at 50. That's 32.606% of characters. Not 90%. And I regret to inform you that there's a much more likely case in which those 23,446 level fifty jobs, rather than being hoarded by less than half of the characters, are being more-or-less evenly distributed, with 2~3 jobs at fifty.

    To put that number in perspective, 29,260 Jobs under level 1-10 are recorded by this survey, though it's impossible to sort out DoM/DoW with the information collected. To be safe, I'll say that 3/4 of those jobs are DoL/DoH. That leaves 7,315 jobs 1-10. Each character of these 10,304, then, has a ~70% chance of having a job level 1-10, using my completely made-up 3/4 estimate. If you want to prove that more than 75% of those R1-10 jobs are crafting/gathering jobs, do your own census.
    I'll tell you what, I'll ask the guy that made it later on. he'll clear it up.

    Edit: Actually, i'll just ask him to see how many of those 10,000 characters have all DoW/DoM to 50. even easier.
    (0)

  5. #5
    Player
    Mychael's Avatar
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    Nov 2011
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    Gridania
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    917
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    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by AndySolace View Post
    I'll tell you what, I'll ask the guy that made it later on. he'll clear it up.

    Edit: Actually, i'll just ask him to see how many of those 10,000 characters have all DoW/DoM to 50. even easier.
    I hope you read this in time--moreso than how many characters have all jobs at 50, I think this debate would benefit from the exact same census he already has, discounting Disciples of the Hand/Land--i.e. I'd like to see the distribution of levels for battle classes. I don't know if that's possible, but seeing if 90% of characters have all 50s or not is useless to this discussion other than boosting some peoples' egos. It would be much more beneficial to be able to say conclusively that "There [are/are not] more than 500 characters available for any 5-level span," etc.

    In any case, thank you for asking him. ^^ I'm a psych/criminal justice major, not math. v_v

    *EDIT* Moving a part to a new post. Thought I'd just edit it into this one, but by the time I finished, the thread was a page beyond. Lol.
    (0)
    Last edited by Mychael; 01-31-2012 at 06:43 AM.

  6. #6
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    Quote Originally Posted by AndySolace View Post
    I'll tell you what, I'll ask the guy that made it later on. he'll clear it up.

    Edit: Actually, i'll just ask him to see how many of those 10,000 characters have all DoW/DoM to 50. even easier.
    I said I would so I did.

    Got some numbers from Nemi Chan first of all, and they go like this:

    10,333 characters, 232 have 18 50s, 1675 have all Battleclasses to 50.

    Lindblum has 182
    Rabanastre 161
    Selbina 149


    Then PV responded saying he'd make a new little table to his census... can find that at this link:

    http://xivpads.com/?-Census&Classes

    I don't really care there have been a few pages since, I said i'd ask and now have.

    EDIT: While it shows less people have all 50 battleclasses then I and others would have guessed, in a way it also shows that there is an even spread, within this random sample of OVER TEN THOUSAND PEOPLE, of people with classes at all ranks really. If people are finding it hard to party up with others its certainly not because there is nobody to level up with. Probably, I would speculate, because self-same people are declining invitations or opportuities due to wanting to rank up one job over another.

    i.e: "Hmm, I have CON32, and the party there is looking for one... but I want to rank up GLA31 and so won't join today. Oh why Can't I find people to level with??"

    Bring on the flaming idc. FFXIV doesn't need level synch any time soon. Shouldn't be introduced at all imo, and if it is, it should be after the level cap is at maximum. Only then will people genuinely start becoming stuck for others to play with. Too many negatives connected to a rediculously failable concept to even attempt to list them all here.

    Regardless, if its due for v2.0, its due. Nothing anyone can do about it. Just hope and pray the Development team don't introduce it earlier.
    (1)
    Last edited by AndySolace; 02-01-2012 at 05:09 AM.

  7. #7
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    Besaid
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    Quote Originally Posted by AndySolace View Post
    I said I would so I did.

    Got some numbers from Nemi Chan first of all, and they go like this:

    10,333 characters, 232 have 18 50s, 1675 have all Battleclasses to 50.

    Lindblum has 182
    Rabanastre 161
    Selbina 149


    Then PV responded saying he'd make a new little table to his census... can find that at this link:

    http://xivpads.com/?-Census&Classes

    I don't really care there have been a few pages since, I said i'd ask and now have.
    id take that site with a grain of salt as far a using it for accurate statistic of players

    only players who want to be on there or who have people tracking them use it, there are tons who are not on it at all

    granted, alot of people with tons of 50s are on there, but those who dont have much of anything havent bothered at all to even get their character listed at all

  8. #8
    Player
    Mychael's Avatar
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    Nov 2011
    Location
    Gridania
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    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by AndySolace View Post
    Stats!
    Thank you. /bow
    (0)
    Last edited by Mychael; 02-01-2012 at 05:58 AM.

  9. #9
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    Mar 2011
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    604
    As soon as you give everyone free level 50's you create a whole new problem.

    Content has to be dumbed down because you have these level 50's that have never played their class... didn't learn the in's and outs as they leveled and were just granted level 50.

    You have a whole new influx of "noobs" that run to the forums to complain because moogle or ifrit is too hard....

    The whole idea of level sync just caters to today's generation that wants everything now....

    is nothing earned anymore?
    (0)

  10. #10
    Player
    Rhomagus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Meatdawg View Post
    As soon as you give everyone free level 50's you create a whole new problem.

    Content has to be dumbed down because you have these level 50's that have never played their class... didn't learn the in's and outs as they leveled and were just granted level 50.

    You have a whole new influx of "noobs" that run to the forums to complain because moogle or ifrit is too hard....

    The whole idea of level sync just caters to today's generation that wants everything now....

    is nothing earned anymore?
    My argument is that no one knows the in's and out's, not in such a changing game. Even if you were to know, it's all a matter of perspective. Playing solo is different than playing in a group. Grinding experience is different than defeating bosses. Training is invalid when used as a proposition to encourage new players to stay in the game when there is no one around their level to train with and higher level players are barred from legitimately playing with them.

    On the contrary, you have a new influx of "noobs" that don't even want to play, let alone "learn how to play" because they can't even find people to play with. Even if they were to play, they'd just be soloing leves. How does that help in a party setting and how does that help with boss strategy.

    Answer: It doesn't.

    The question isn't "How do we incentivize players to learn how to play?" it's "How do we incentivize players to play with one another?". Well, at least if you're playing an MMO. It's not really a requirement for single player RPGs.

    Varying challenges require varying tactics, thus "inexperience" changes it's definition based on context. We should not be controlling the context to the point that we are shedding new players and subscriptions. We should be opening up the gates to the theme park and sharing our experiences with new players.

    Level sync does just that. The positives far outweigh the negatives.

    Your concept of earning is very subjective. I don't really need to apply earning as an important factor in the enjoyment of a video game. It can be a part of it, but in a theme park game it's better left subjective. Some may prefer the pursuit of gear, boss fights, exploration, levels, or companionship. Not all of them need to be mutually exclusive but they can be if so chosen.

    I throw my bets on the side of companionship for the case of creating a long surviving MMO. Otherwise just make a solid single player game.
    (1)
    Last edited by Rhomagus; 01-30-2012 at 11:26 AM.

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