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  1. #1
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80

    Blitzball: Any ideas how you would like this to be implemented

    After just reading an interview with Mogtalk and Yoshida, I wanted to create a thread to suggest ideas to Yoshida and the team how they could implement Blitzball? It seems the concern Yoshida has, is the longevity of the content. So, use this thread to tell the community team of any ideas you have for how to make this new content great!

    Naoki Yoshida:
    There are two plans drafted, but it’s currently still pending. One idea is to recreate blitzball just like it was in FINAL FANTASY X. I’m sure there are lots of people who want this, but I can’t shake my concern that people would get tired of this after playing through it just once. That’s because for a form of playable content in an MMORPG, one playthrough takes a long time. We can reward Allagan tomestones, but if the player wants to gather tomestones, they would run something more time-efficient. Then, let’s say we implemented a designated swimwear. But once the swimwear incentive is gone, people won’t play it anymore. We know from experience that something that may be fun as a game does not necessarily work within an MMORPG. The other idea is an MMORPG-like blitzball, where you recruit NPCs from various regions to create your own team. The player would then send that team out to matches, and strengthen them through training. If you could imagine existing games that involve coaching characters, or simulation games, this idea would be akin to those. For an MMORPG, I believe this game design would be better received. But in this case, I can anticipate feedback along the lines of “this is not blitzball!” so it’s giving me quite the headache. Do you have any good ideas? : (

    Source Link:
    https://mogtalk.org/2018/03/31/mogta...ews-yoshida-3/
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    Last edited by Calevr; 04-11-2018 at 08:18 AM.