I agree with this and have agreed with it since the game came out.
PGL/MNK weapons, IMO, should be smaller and actually attached to/on the hands as opposed to handheld things. Basically, overwrite gloves or put them on top of gloves.
I agree with this and have agreed with it since the game came out.
PGL/MNK weapons, IMO, should be smaller and actually attached to/on the hands as opposed to handheld things. Basically, overwrite gloves or put them on top of gloves.
Random and kinda off-topic but I kinda wish people would stop considering only Hand-to-Hand fighters as martial artists. My Sword'n'Board warrior or Axe-holding oaf is every bit a martial artist as the Monk next to me.
As for Monk weapons, yes I'd like to see some properly modeled ones and <Katar> weapons, <YES, please!> ^^ Also, kicking daggers/spikes attached to our shoes now that we be getting kick animations too^^
The main problem I see with the weapons OP is suggesting is the need to have many different animations for each type. Of course i would prefer it if SE stopped being lazy and added 2-3 different weapon types along with animations for each class/job. But I don't see that happening sadly. Here's hoping for v2.0 eh?
Last edited by Razen_Arghast; 02-07-2012 at 11:33 PM.
Because it was mentioned, lets help educate the world here. Its not nunchuck or numchuck. Is "Nunchaku" ( Nun-cha-kus).
Also known as nunchaku, nunchucks, chucks or chain sticks, originally a farm tool used to harvest rice, it developed into a traditional Okinawan weapon and consists of two sticks connected at their ends with a short chain or rope.During the Japanese occupation of Okinawa some 350 years ago, invading warlords prohibited the use of ordinary weapons such as the gun, sword and spear. So, the Okinawans turned to karate and kobu-do, which is the art of karate weapons such as the bo (a staff), sai (a short sword with the two prongs at the handle, kama (a sickle), and surushin, a length of rope with weights attached to both ends) for protection. Some kobu-do weapons were farm implements which the ingenious farmers converted into effective protective devices. For instance, the forerunner of the nunchaku was an instrument used to pound grain, which was later put to practical use as a weapon. The nunchaku was constructed of two hardwood sticks which were securely connected by rope braided from horses' tails. Today, the sticks are tied with rope or chain. Because of is innocent appearance, nunchucks could easily be mistaken for a toy or harmless bundle of sticks. In a defensive situation, however, it could be used to strike, block, hit, twist and pinch.
By all means not a traditional "monk" weapon. Okinawa is not notorious for a history of monks, but farmers. Not to mention, I agree with a previous poster about everyone assuming Hand-to-Hand = Martial arts.
Last edited by Coglin; 02-08-2012 at 08:16 AM.
While I think that different martial weapons for MNK would be cool, I feel it's unnecessary
How paladin looks on a controller:
DEFINITION PROVING THIS PERSON CORRECT JUST IN CASE YOU FEEL THE NEED TO IGNORANTLY FLAMERandom and kinda off-topic but I kinda wish people would stop considering only Hand-to-Hand fighters as martial artists. My Sword'n'Board warrior or Axe-holding oaf is every bit a martial artist as the Monk next to me.
As for Monk weapons, yes I'd like to see some properly modeled ones and <Katar> weapons, <YES, please!> ^^ Also, kicking daggers/spikes attached to our shoes now that we be getting kick animations too^^
The main problem I see with the weapons OP is suggesting is the need to have many different animations for each type. Of course i would prefer it if SE stopped being lazy and added 2-3 different weapon types along with animations for each class/job. But I don't see that happening sadly. Here's hoping for v2.0 eh?
Martial arts are extensive systems of codified practices and traditions of combat that are practiced for a variety of reasons, including self-defense, competition, physical health and fitness, as well as mental, physical and spiritual development. The term martial art has become heavily associated with the fighting arts of eastern Asia, but was originally used in regard to the combat systems of Europe as early as the 1550s. An English fencing manual of 1639 used the term in reference specifically to the "Science and Art" of swordplay. The term is ultimately derived from Latin, martial arts being the "Arts of Mars," the Roman god of war.[1] Some martial arts are considered 'traditional' and tied to an ethnic, cultural or religious background, while others are modern systems developed either by a founder or an association.
2nd) i feel like 2 people at max said nunchuck, everyone knows nunchaku...but I appreciate the history drop, some people aren't interested in weaponry as you or I, and I'm lazy and can only copy past one definition per day
While I agree it'd be fun to have one other kind of weapon, Bo would make sense to offset the high speed of H2H. People also need to remember while this job is called "Monk", it's Final Fantasy Monk. So while it might be interesting to seem some of these weapons remember that most final fantasy monks use their hands.
If you didn't know this was coming, well... too bad.
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You know what would be a great throwback for MNK weapons? Bare knuckles as your best weapon. Not only do the devs get to slack off, but they can legitimately declare that it's a way of calling back to when MNKs and their variants were best when bare knuckled instead of wielding some sort of weapon.
See, this I could see being useful. Add WS or abilities that require TP for the sole affect of causing status effects, then have H2H do less damage but have a high atk speed. Would offer a versatile way to play the Mnk class.You know what would be a great throwback for MNK weapons? Bare knuckles as your best weapon. Not only do the devs get to slack off, but they can legitimately declare that it's a way of calling back to when MNKs and their variants were best when bare knuckled instead of wielding some sort of weapon.
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