I agree, but I don't think it's worth scrapping files that exist already.

Claws are found throughout FF as the Monk weapon of choice: From FF6 to FF11 to FFTA2. True, I think they're more of a ninja weapon if anything, but they've always been in the series as a Monk weapon and I think SE wants to sustain tradition with XIV.

Monk gets Nunchaku in FF1, but they're pretty useless compared to barehanded fighting. Also, FF11 devs could have made glove-like weapons for MNK just as well as FF7 and FF8. If you've played these, you'd know that Tifa and Zell both had gloves that change, instead of gaudy range-extenders. Most of the gloves have metal attached to the knuckles, and Tifa even has a pair with claw extenders.

One thing SE should do is add more weapon types per class. CNJ and THM are the only classes with more than one weapon type, and there's little point to having a shield on either. When I use a Wand of Tremors on my CNJ, I wear a Dated Decorated Buckler for just that: decoration. Conjurer is all I have, but that doesn't mean I think it's fair DoM to have an extra degree of character variance more than DoW.

GLA should be allowed Great Swords (Defender is a common GSword name), WAR should be allowed one-handed axes, ARC could have different size bows depending on the situation (near or far or something) or use instruments FFTA2-style for blunt damage, and of course PGL should have something like Nunchaku, since I think XIV has the graphical capacity for swinging weapons. For that matter, CNJ and THM could benefit from slightly better melee weapons, like Hammers and Flails.

Personally I think it can all wait until SE has everything else figured out, but that won't keep me from wanting it!