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  1. #1
    Player
    Jadi's Avatar
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    Sep 2011
    Posts
    228
    Character
    Jadi Kama
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    Actual matrial arts weapons for monk.

    0123456789
    (4)
    Last edited by Jadi; 02-11-2012 at 01:39 PM.

  2. #2
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    They are actual weapons
    http://en.wikipedia.org/wiki/Bagh_nakh
    http://en.wikipedia.org/wiki/Cestus

    Although most of them are just knuckle wrap based weapons just with a different name. Also can't blame them for it, PUGs originally just a boxer. So range extension weapons wasn't considered, just extensions of the fist weapons.
    (6)
    Last edited by lackofwords; 01-28-2012 at 11:59 PM.

  3. #3
    Player
    Jadi's Avatar
    Join Date
    Sep 2011
    Posts
    228
    Character
    Jadi Kama
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    0123456789
    (2)
    Last edited by Jadi; 02-11-2012 at 01:24 PM.

  4. #4
    Player
    Raldo's Avatar
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    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I think the issue with the way hand-to-hand weapons look is merely an issue of size. If they shrunk it down to actually form-fit to the hand, it would make a bit more sense. That said, I seem to recall something like this asked about hand-to-hand weapons in FFXI many years ago. I think the logic went something like this: "The hand-to-hand weapons have an exaggerated size so the players are able to see them more easily." This is probably why you don't see things like brass knuckles, since there would be barely anything to show.

    As for the other weapons mentioned, they would have to make a whole new set of animations for everything, and then people would ask "Why doesn't such-and-such class/job get a different weapon type too?!" If they had the time and resources to spare, however, I agree that it would be cool.
    (0)

  5. #5
    Player
    Jadi's Avatar
    Join Date
    Sep 2011
    Posts
    228
    Character
    Jadi Kama
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    0123456789
    (2)
    Last edited by Jadi; 02-11-2012 at 01:24 PM.

  6. #6
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    I agree, but I don't think it's worth scrapping files that exist already.

    Claws are found throughout FF as the Monk weapon of choice: From FF6 to FF11 to FFTA2. True, I think they're more of a ninja weapon if anything, but they've always been in the series as a Monk weapon and I think SE wants to sustain tradition with XIV.

    Monk gets Nunchaku in FF1, but they're pretty useless compared to barehanded fighting. Also, FF11 devs could have made glove-like weapons for MNK just as well as FF7 and FF8. If you've played these, you'd know that Tifa and Zell both had gloves that change, instead of gaudy range-extenders. Most of the gloves have metal attached to the knuckles, and Tifa even has a pair with claw extenders.

    One thing SE should do is add more weapon types per class. CNJ and THM are the only classes with more than one weapon type, and there's little point to having a shield on either. When I use a Wand of Tremors on my CNJ, I wear a Dated Decorated Buckler for just that: decoration. Conjurer is all I have, but that doesn't mean I think it's fair DoM to have an extra degree of character variance more than DoW.

    GLA should be allowed Great Swords (Defender is a common GSword name), WAR should be allowed one-handed axes, ARC could have different size bows depending on the situation (near or far or something) or use instruments FFTA2-style for blunt damage, and of course PGL should have something like Nunchaku, since I think XIV has the graphical capacity for swinging weapons. For that matter, CNJ and THM could benefit from slightly better melee weapons, like Hammers and Flails.

    Personally I think it can all wait until SE has everything else figured out, but that won't keep me from wanting it!
    (1)

  7. #7
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Nunchuck can be cool though

    monk vs samurai



    ok so its soul calibur, but you get the idea.
    (1)
    Last edited by Andrien; 01-31-2012 at 07:49 PM.

  8. #8
    Player
    Nakiami's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    92
    Character
    Senji Cloudrider
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I wouldn't mind seeing Monk with various Weapons (ass all jobs/classes having one ex weapon, but being able to use other weapons) but I think they're going to keep it H2H as Pugilist is also H2H.

    But we'll see when at the end of the Month, we will see.
    (0)
    Legend tells of a legendary warrior whose kung fu skills were the stuff of legend. He was so deadly, in fact, that his enemies would go blind from over-exposure to pure awesomeness!

  9. #9
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    They say jobs are not weapon exclusive, but for now did not have plans to add crafted job weapons. Maybe later down the rode you can choose what kind of monk you want to be and certain weapons do certain things. Would like to see other martial arts weapons other than the current pugilist set up. But please no nunchaku :[
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    I want one of each of the TMNT weapons so at any given moment I can relive my childhood as the turtle of my choice.
    (4)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

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