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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kazrah View Post
    Good example I've seen is the whole damage resist debuff argument in the past few pages. Although I haven't gotten through every post yet, I have yet to see anyone suggest removing those debuffs and then baking the damage increase it provided into the weaponskills and abilities affected by those debuffs.
    I've mentioned that in several posts now. Or they need to giving it to another job.
    (6)

  2. #2
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    I've mentioned that in several posts now. Or they need to giving it to another job.
    I was gonna say... I thought you mentioned it at least once.
    (1)

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    I've mentioned that in several posts now. Or they need to giving it to another job.
    Oh good, just had to make sure!

    Also, main stat materia: why is this still a thing? Honestly, when was the last time you ever thought "gee, I should start melding dex"? You're right, me neither. The only two cases for it seem to be for tanks melding strength on accessories so they can generate enough enmity via damage and vitality for healers to survive endgame progression mechanics. Seems like this could be fixed in three steps:

    1) Remove all main stat materia. Yes, I know it might sound like a bad idea, but this is just breaking the egg to make the omelette.
    2) Switch tank damage back to vitality. The ongoing issue that Yoshi has had with crafted accessories being BiS for tanks has been due to overmelding main stat materia, so by removing that materia, tanks can go back to vitality for damage and balance that stat accordingly for damage output without incurring the issue caused at the start of the expansion.
    3) Give a teeny tiny base vitality buff to healers. This would be to offset the health loss from vitality materia being removed.

    Just something I thought about for a bit.
    (2)