Quote Originally Posted by Transient_Shadow View Post
Protect. It just takes up cross role space. I'm certain they could have done some math and edited damage taken so protect would no longer be necessary.
Quote Originally Posted by ImDingDing View Post
It punishes death in battle.
There's a point at which that punishment is sufficient.

Are you implying that the uptime loss of death itself, exhaustion of resources, hefty mana cost and uptime or ability cost of the resurrection itself, and the 90 seconds of 25% throughput loss after resurrection are insufficient to punish death, and that the one additional GCD spent for a faint mitigation increase makes it sufficient?

If so, I'd have to disagree.

If not, then I'm not sure what's even being put forward for discussion / what point is actually being made.