Quote Originally Posted by Tanathya View Post
I'm not comparing crap, I'm enforcing the idea of having them resistance down effects gone. Looking at the bigger picture here, pointing out how this isn't about "since I don't have it, you shouldn't either", but rather mentioning that many jobs depend on others just for something that shouldn't exist, such as those. And me being a SAM speaks volumes, as it's literally the only piece of support I could possibly bring in to a party.
I suppose I will respond to this with...


Quote Originally Posted by HyoMinPark View Post
If you take away piercing, DRG dies. DRG is in the meta now because of the rDPS it brings to the group with Disembowel. If a group has a BRD or MCH, that’s +400~500 rDPS right there. If you have both, +800~1,000. Without the piercing resistance down, there is nothing keeping DRG in the meta. Damage-wise, DRG is performing at about the same level as BRD in terms of personal damage. Litany is great and all—don’t get me wrong—but not nearly enough to offset the raw damage (and utility) that MNK will bring; especially since WARs no longer care for crit buffs since the changes made to Inner Release. MNK would crush DRG if piercing was removed from the game and DRG’s potencies were not buffed to compensate. Dragon Sight provides less of an rDPS gain than Litany does.
This

Also I don't think doing away with resistances is necessarily a bad thing at face value (with approproate potency adjustments made to effected classes, particularly DRG) but I do think resistances add a bit more nuance to party building that would otherwise just be flat. I'm not saying I'm for or against the removal of resistances entirely, it's honestly something I would think about more before being able to respond, but I think the point here is that if we are keeping resistances in the game in their current iteration BRD and MCH are getting the short end of the stick right now.