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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tanathya View Post
    That's very debatable; their burst is high, the enmity generation overall isn't nearly as high as many other jobs. Anyway, both bard and machinist have 2 enmity-halving skills exclusive to them.

    About the second part, both dark knight and paladin depend on a slashing resistance down capable job. Casters are a whole different can of worms.
    It makes little sense Bard and Machinist are forced to burn utility abilities to half their aggro when a skill exists purely to accommodate that problem. Say a scenario occurs where the group needs Tactician. Oops, the Bard used it to cut their aggro or they'll rip from the tank. And a good Bard will rip before a Caster, though Black Mage moves close. None of the melee remotely touch Bard or Machinists aggro burst.

    What is the likelihood you will have a group without Samurai, Ninja or Warrior? Three jobs provide Slashing yet only one provides Piercing despite three jobs benefiting from it. Casters are irrelevant since their damage isn't reliant on a utility like range and melee.
    (2)
    Last edited by Bourne_Endeavor; 04-11-2018 at 11:44 AM.