TLTR Version List
-Made some big changes to the job idea in the characteristics section (Lore, Weapon)
-Made some minor adjustments on potencies and the way skills function in abilities section. (Especially Curing Waltz I and No Foot Rise.)
-Made some minor adjustments on potencies and reworded some traits in the trait section.
-Changed up the format to not make it a wall of text, and more eye friendly. (Added show to expand boxes, and an additional picture.)
Changes List
• Story of the Lore changed/expanded.
• Weapon: Tessen (Removed Hooks, made them purely Melee based to not discourage frontline combat.)
• Rhythm Gauge: Reduced Weaponskill Rhythm Granted from 12 to 8
• Violent Cut – Changed Potency
• Curing Waltz – Changed Resource to TP (So they can use it from the backlines if melee combat not appropriate.)
• Curing Waltz – Added a grants 1 Flourish mechanic, so backline Dancers can use Jigs and other dances that require flourishes.
• Butterfly Twirl – Lowered Heal Potency from 160 to 80.
• Drain Samba – Increased Heal Potency from 50 to 75. (Eos is around a ~166 potency cure I don't think a 75 potency cure /w saber dance 150 potency is overpowered in any way.
• ALL Steps – Now grant 2 flourishes instead of 1.
• Regal Gash – Increased Combo Potency
• Curing Waltz II – Lowered Rhythm from 45 to 40
• Butterfly Backflip – Lowered Heal Potency from 160 to 80.
• No Foot Rise – Added a TP Recovery Mechanism, otherwise remains the same.
• ALL Enhancement Sambas – Lowered Recovery per hit from 5% to 3%
• Saber Dance – Now also lowers weaponskill recast time
• Heartbreaker – Renamed to Heartbreak (Machinist Needs a renamed ability)
• Heartbreaker – Reduced combo heal potency from 450 to 350.
• Heartbreaker – Level lowered to 48 (I want them to have this tool before ARR/HW Raids its a very useful tools for their DPS healing kit.
• Climatic Edge (New Ability) – Since I lowered the level of Heartbreak, I decided to replace that level skill with a different option for a damage combo closer, this is weaker than dancing edge since dancing edge is 300 potency, and perhaps it would be better to use Heartbreak, but this is a DPS increase of 50 potency if you don't need the extra healing. If your enemy is below 20% the potency doubles making it akin to dancing edge. But you would still have to decide between whether you need the healing from Heartbreak or the extra damage of Climatic Edge.
• Maiden of the Battlefield (Trait) – Removed
• Tactical Footwork (Trait) – Added makes healer role actions function off DEX instead of MND but otherwise remains the same.
• Love Tap (Trait) – Added Curing Waltz into the triggering of the trait, otherwise remains the same.
• Contradance (Trait) – Increased chance of earning one flourish from 25% to 35% when interrupting jigs.
• Closed Position (Trait) – Increased buildup time from 3s for 5% - maximum of 20%, to 5s for 5% - maximum of 20%.
• Trance – Lowered Duration to 8s felt it was a tad overpowered even if WHM get thin air for 12s, since DNC Will have the highest damage output.
• Trance – I noticed I didn't really give them a proper strong emergency AOE heal, and even SCH gets one with Indomitability, so I decided to allow it to also function with Divine Waltz, but it does not give the Presto effect because Presto doubles potencies and that would be overpowered.
• Several Name changes done to effects like Divine Aura = Divine Rumba / Soothing Aura = Soothing Step