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  1. #8
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ghishlain View Post
    So it's taken me a bit to get the time to review this but now I have an I really enjoyed going through the details. I can tell all the XI influences and I feel you've transitioned the XI equivalents quite well into the XIV universe.

    What I personally enjoy a lot is the whole HoT-mechanic with the dancer's aesthetic. As a Druid healer from WoW who really wants a Dancer in XIV, this really hits two birds with one stone for me =D

    From a more theorycraft standpoint, as with any theoretical piece, values should be taken with a grain of salt and can always be tweaked for fun. I think the one crazy tool in this entire kit is Chocobo Jig combined with Fan Dance. A 50% Haste value on a single target is INSANE and theoretically doubles the target's DPS for the duration of the buff. That is the one thing I'd look at most out of the entire kit you've proposed with minor tweaks probably towards the %-recovery on your TP and MP sambas. The rest of the kit at face value looks fun.

    Good job
    Thank You for your feedback! It's finally nice to see my thread getting some recognition. Was starting to think nobody liked this concept....

    1.) When I was making DNC the first thing I determined was that I wanted something unique like SCH, and while I love AST I was very upset that it was basically a WHM with some barriers and some different animations. At first I didn't know if a "regen" style would work for the job since WHM is currently the master of regens, but after some thought I thought why should WHM be the master of regen, they should dabble in all forms of healing since they are the masters of white (healing) magic, and thus I created unique regen mechanics for DNC, as well as added a niche with DPS healing. I want Dancer to be a fun and enticing option for those that want to DPS but find healing boring. A good DNC should always be DPSing, with channeling as their emergency clutch.

    2.) Sorry about the Jig potencies lol. Been awhile since I updated the idea and I had a oversight and completely forgot that Fan Dance doubled potencies. However, I lowered it back to 15% (30% Fan Dance). I feel 30% is fair since it more on par with AST enhanced cards, remember that they are immobile while channeling, completely lose access to their DPS kit, and at the same time they lose most of their AOE healing since sambas (auto attacks) are a big part of their AOE healing, so they would only have access to divine waltz for AOE healing when channeling a jig.
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    Last edited by Brightshadow; 04-14-2018 at 06:58 AM.