I'm not gonna lie, a part of me wants dancer to be a melee support akin to bard as opposed to a healer. Very unpopular opinion and probably doubtful but I like weird things. I do hope it makes it into the game one way or another though.
I'm not gonna lie, a part of me wants dancer to be a melee support akin to bard as opposed to a healer. Very unpopular opinion and probably doubtful but I like weird things. I do hope it makes it into the game one way or another though.
Interesting idea but after years of advocating for DEX based Healing DNC, I just don’t feel it has a place in XIV now. It adds unnecessary complications and would be confusing for many people.
I’d rather see DNC as a chakram/fan (similar enough that both models could be used, like how DRK has a spiked greatclub) melee DPS with support akin to RDM and BRD while wearing scouting gear. Able to toss out a Waltz for a cost if necessary, no raise, steps/flourishes to be a personal mechanic and sambas to be the equivalent of BRD songs’ crit buffs. In some FFs, BRD buffs and DNC debuffs and I’d like to see that contrast return in XIV.
Small update decided to add two new abilities a gap closer and gap extender as per my last post:
And also added a lore section.
LV 6: Butterfly Twirl (Ability)
Casting: Instant | Recast: 40s
Description: Perform a rushing twirl jump toward your target delivering an attack with a potency of 80, and Heals the player with the highest enmity with a cure potency of 160. (8y)
Note: This is a gap closer ability. (The heal takes place at destination point)
LV 40: Butterfly Backflip (Ability)
Casting: Instant | Recast: 35s
Description: Perform a backward kick extending your target and your distance and delivering an attack with a potency of 80, and Heals the player with the highest enmity with a cure potency of 160. (8y)
Note: This is a gap extender ability. (The heal takes place at execution point)
Lore
10 years ago tomes show that there existed a secret society of sorcerous gypsies that hailed from the city-state of thavnair. Not much is known about these mysterious gypsies; however, legend tells about how these mysterious entertainers invoked their sorcery in a peculiar fashion. Rather than using incantations like their common sorcerous cants they sway their bodies in order to manipulate the aether around them, re-energizing their allies by restoring their health, or bewitching their foes with crippling debilitating effects; however, due to the fear of the royals of thavnair, some of them paid a mafia organization to exterminate these gypsies but they weren't fully successful, rumors say that many of these gypsies are now disguised as dancers and have relocated to many different parts around Eorzea secretly acting as spy's to bring down the mafia organization that attempted to eradicate them, and to bring justice to their fallen brothers and sisters. Your journey as a dancer begins when you approach the dancing Miqo'te troupe in Ul'dah as any level 50 job. (A cutscene will trigger allowing you to talk to the troupe leader npc.)
Last edited by Brightshadow; 04-20-2018 at 03:09 AM.
While I do respect your opinion, I disagree with making them a DPS we already have a entertainer (BRD) as our DPS why should both entertainers be forced into the DPS role, this game needs new healers and tanks as well as DPS. And DNC can make a great candidate thanks to their evolution into more of a support unit in the newer spin-offs like FF dimensions that offers them curing waltz and other similar support dances.
Lol glad you enjoyed the video's but scissors as a weapon that seems a bit dangerous with all the dancing we are going to be doing O_O *jk*, maybe instead we can have Jandelaine become the DNC mentor.
As I said to ElasmoFan I see the appeal of why people might want it as a DPS, but not all jobs can be DPS we need some healers/tanks as well. Plus I guarantee you if White Mage wasn't in the game people would be clamouring for it to be a DPS too lol. As for DEX being a confusing stat, I don't know why it would be confusing, you can't really allocate stats and clearly the gear you would be able to equip would be DEX gear. The only confusion might be accessories but if it's really so confusing then Square Enix could lock accessories based on jobs...
Last edited by Brightshadow; 04-20-2018 at 02:05 AM.
I'm liking your Healing Dancer, though I'll be honest that I'm more a tank than a healer (which is very clear from my own Healer Job Idea action pool feeling very disjointed) and most of the stuff here flew over my head first time reading it. I'd love to see any future ideas you post!
Full disclosure I miss how FFXI DNC was, good balance of DPS and Healing. I don't know wth they did with SCH, BRD, RDM in 14, but I could go either way for DNC in 14: healer with buffs, DPS with buffs/debuffs, or 3rd if they finally decide to have a full assist job that's all buffs/debuffs and their DPS gets put into other party members like AST cards do while assisting healers so they can relax and DPS more if they choose.
On the point of female/male art and job play style, 14 could go a different route entirely with it so instead of being sensual in silk or even Spanish/French based like in XI... With that hint of New World (native american) armor they could easily throw in a masculine dance stance, more tribal, like berserker meets dancer. The NIN body actions and flips even work. Doesnt all have to be fluid ballets.
This was a great comprehensive list of ideas for dancer! Very well thought out and obviously took some time. I immediately got all your XI references.
TLTR Version List
-Made some big changes to the job idea in the characteristics section (Lore, Weapon)
-Made some minor adjustments on potencies and the way skills function in abilities section. (Especially Curing Waltz I and No Foot Rise.)
-Made some minor adjustments on potencies and reworded some traits in the trait section.
-Changed up the format to not make it a wall of text, and more eye friendly. (Added show to expand boxes, and an additional picture.)
Changes List
• Story of the Lore changed/expanded.
• Weapon: Tessen (Removed Hooks, made them purely Melee based to not discourage frontline combat.)
• Rhythm Gauge: Reduced Weaponskill Rhythm Granted from 12 to 8
• Violent Cut – Changed Potency
• Curing Waltz – Changed Resource to TP (So they can use it from the backlines if melee combat not appropriate.)
• Curing Waltz – Added a grants 1 Flourish mechanic, so backline Dancers can use Jigs and other dances that require flourishes.
• Butterfly Twirl – Lowered Heal Potency from 160 to 80.
• Drain Samba – Increased Heal Potency from 50 to 75. (Eos is around a ~166 potency cure I don't think a 75 potency cure /w saber dance 150 potency is overpowered in any way.
• ALL Steps – Now grant 2 flourishes instead of 1.
• Regal Gash – Increased Combo Potency
• Curing Waltz II – Lowered Rhythm from 45 to 40
• Butterfly Backflip – Lowered Heal Potency from 160 to 80.
• No Foot Rise – Added a TP Recovery Mechanism, otherwise remains the same.
• ALL Enhancement Sambas – Lowered Recovery per hit from 5% to 3%
• Saber Dance – Now also lowers weaponskill recast time
• Heartbreaker – Renamed to Heartbreak (Machinist Needs a renamed ability)
• Heartbreaker – Reduced combo heal potency from 450 to 350.
• Heartbreaker – Level lowered to 48 (I want them to have this tool before ARR/HW Raids its a very useful tools for their DPS healing kit.
• Climatic Edge (New Ability) – Since I lowered the level of Heartbreak, I decided to replace that level skill with a different option for a damage combo closer, this is weaker than dancing edge since dancing edge is 300 potency, and perhaps it would be better to use Heartbreak, but this is a DPS increase of 50 potency if you don't need the extra healing. If your enemy is below 20% the potency doubles making it akin to dancing edge. But you would still have to decide between whether you need the healing from Heartbreak or the extra damage of Climatic Edge.
• Maiden of the Battlefield (Trait) – Removed
• Tactical Footwork (Trait) – Added makes healer role actions function off DEX instead of MND but otherwise remains the same.
• Love Tap (Trait) – Added Curing Waltz into the triggering of the trait, otherwise remains the same.
• Contradance (Trait) – Increased chance of earning one flourish from 25% to 35% when interrupting jigs.
• Closed Position (Trait) – Increased buildup time from 3s for 5% - maximum of 20%, to 5s for 5% - maximum of 20%.
• Trance – Lowered Duration to 8s felt it was a tad overpowered even if WHM get thin air for 12s, since DNC Will have the highest damage output.
• Trance – I noticed I didn't really give them a proper strong emergency AOE heal, and even SCH gets one with Indomitability, so I decided to allow it to also function with Divine Waltz, but it does not give the Presto effect because Presto doubles potencies and that would be overpowered.
• Several Name changes done to effects like Divine Aura = Divine Rumba / Soothing Aura = Soothing Step
Last edited by Brightshadow; 05-11-2018 at 10:14 PM.
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