Results 1 to 2 of 2
  1. #1
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1

    Situiation-specific moves for each class

    I think it would be awesome if some of the major fights that require a full party opened up special abilities for each class--not abilities that the player could keep, but just things that make sense in a certain scenario. For example, if you were fighting a dragon NM for a mission and had a Marauder in the party, at some point their interaction menu would offer an ability which would allow them to latch onto said dragon and stab it in the neck--this could even be a CS the full party receives--dealing critical amounts of damage. The archer would later receive an option which would shoot the NM in the eye, which would heavily impair its accuracy for a time. Just before/after it uses an extremely powerful move (...when the newest LS member decides to trigger spike flail!), your healer (or perhaps other class, if you're following my other thread) could access a powerful warding or healing ability. These abilities should not make or break the fight, but should make parts of it easier, and should be missable, perhaps even difficult to activate in time. Think of them as "limit break" moves.
    (3)
    Last edited by Mychael; 01-28-2012 at 05:23 PM.

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I agree with this idea, but rather than giving everyone a cutscene, I'd rather the battle continue on as normal and people could actually see the class performing a special action during the fight.
    (1)