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  1. #1
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    Join Date
    Jul 2017
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    Quote Originally Posted by DreadRabbit View Post
    Almost every F2P game I've been in ends up seeing massive inflation like that in their markets, and that becomes the primary way to make in game gold: buying and selling cash shop gear. It also trivializes crafting jobs/systems more than they tend to already get.
    I understand that this is your experience and not my intent to deny your experience, but from my experience I have not seen much of a shift in terms of rate of inflation when cash shop items are made available with in game currency. While SW:ToR is not a 1:1 to FFXIV, since in Tor your sub does grant you a monthly allowance of their premium currency I a large percentage of my credits via crafting. Granted I did make my money in waves when new content was released, but I do not think that was because of the cash shop items and more so the fact that new content that required higher level mods/armoring/enchantments were few and far between.

    Just an example how each of us have two different experiences with cash shop items being bought with in-game currency. I see where you are coming from, just from my personal experience I never ran into a lot of the fears or concerns others have so it is hard for me to grasp the concern. Granted I have never played hardcore F2P MMO's where their sole source of revenue stemmed from the cash shop so my experience is bias to a degree.

    My ideal system would be if they simply allowed us to buy crysta at a rate monitored and approved by SE with Gil. I just personally never see them going that deep down the rabbit hole of legitimize RMT. I have more have more gil to spend then real life money, the amount of gil I have I am sure is a drop in the bucket compared to long time players. I do not think my product diversity or coffers are varied enough to stave on any degree of inflation for long. Either way having a something different to spend gil on for those that are not into housing, minions, and raiding would be nice.
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    Last edited by Awha; 04-10-2018 at 10:19 AM.

  2. #2
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Perfectly fair! I can't say that I'm not biased either considering I have more experience with F2P games than I do with sub-based games. I definitely am.

    Quote Originally Posted by Awha View Post
    My ideal system would be if they simply allowed us to buy crysta at a rate monitored and approved by SE with Gil. I just personally never see them going that deep down the rabbit hole of legitimize RMT. I have more have more gil to spend then real life money, the amount of gil I have I am sure is a drop in the bucket compared to long time players. I do not think my product diversity or coffers are varied enough to stave on any degree of inflation for long. Either way having a something different to spend gil on for those that are not into housing, minions, and raiding would be nice.
    And this makes way more sense to me, and I'm sorry I didn't understand that this was your idea from the get-go. My mind went straight to how F2P games handle it since that's more my experience with it, and so purchasing crysta or something similar to get items never even crossed my mind. But I could actually see that working, especially if SE did regulate it directly kind of how WoW tries to do.
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