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  1. #1
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    I'm hung up on reducing the cast time to 2.3s. Is that intentional or a typo? Correct cast time to match current Fire 1 and Blizzard 1 would be 2.5s. Also, don't really agree with the fire 1 -> 3 change you suggested, as it would actually make us LESS mobile. Reducing a 40% proc chance to 25%. Would increase our dps due to using Fire 3 instead of 1, but less mobility, which is the point you stated. the Transpose change would make it way too OP, however convenient. Why even use Blizzard 3 when you could transpose while moving, etc. and go directly into Blizzard 4 and Thunder 3, meaning you never miss a manatick and don't have to wait on cast times. Could work with a few potency reductions, but overall the change needs to be made to Blizzard 4/Umbral Hearts to make it more useful. Freeze Change I could take it or leave it. It needs changed, although a simple oGCD CD with medium potency would be fine too. Or just remove it.
    (0)

  2. #2
    Player
    PerrinTaveren's Avatar
    Join Date
    Aug 2017
    Posts
    184
    Character
    Estarossa Avendesora
    World
    Sagittarius
    Main Class
    Astrologian Lv 90
    reducing potencies and making cast times less would solve the problem, we would have like 6-7 fire 4's with less potencies but it would access to more mobility. for example instead of 3 sec cast time with 1500 pot, make it 1.5 sec cast time with 750 pot etc. idk though, it is just an idea.
    (0)

  3. #3
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by PerrinTaveren View Post
    reducing potencies and making cast times less would solve the problem, we would have like 6-7 fire 4's with less potencies but it would access to more mobility. for example instead of 3 sec cast time with 1500 pot, make it 1.5 sec cast time with 750 pot etc. idk though, it is just an idea.
    ...That's literally the same thing, but half the potency in half the time... which again, comes out to being the same thing.

    Not to mention, people don't want to deal less damage per cast, people play Black Mage to see the big kaboom. People don't see a big kaboom in 7k damage, they see it in 14k+ damage.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by EllieShadeflare View Post
    Not to mention, people don't want to deal less damage per cast, people play Black Mage to see the big kaboom. People don't see a big kaboom in 7k damage, they see it in 14k+ damage.
    If people are into BLM just for the big numbers, a roll-over portion would probably be ideal. (Note, this is not a suggestion, just food for thought.)

    For instance, let's say a part of the base potency were siphoned towards a unique DoT. When replaced, the full amount -- or a large portion -- of this DoT's sum of tick potencies are added to the consuming cast's damage, giving a larger damage value on screen which in turn will then, through that mechanic, create a larger DoT, which creates a larger next-hit value, which creates an even larger DoT, and so forth. If that final Fire spell in an extended burn phase Direct Hit-Critical Hits... Unforgettable numbers?

    Granted, that would make the value of extended burns quadratic in gain rather than linear, which in turn increases the penalty of quick-swaps or any downtime, such that Ice spells would have to practically be equal in potency to their Fire counterparts just to hold the same value over time, but the net effect is then simply that you get siphon the frequency of max-size numbers for the potency/peak thereof -- even more "explosion...y".
    (0)

  5. #5
    Player
    Debeh's Avatar
    Join Date
    Dec 2013
    Posts
    29
    Character
    Phlynn Starwind
    World
    Faerie
    Main Class
    Black Mage Lv 70
    The idea behind my idea for Freeze being more like Shadow Flare would give a steady dps while having to move so not you don't have a 100% dps loss when trying to move. And lets face it, Freeze has always been pretty useless. Also I pulled the Cast times right from the game, when in no stance, the base cast time for Fire 1 and Blizzard 1 are 2.30s. Admittedly I ran the idea of having Fire III and Blizzard III being instant at 60 instead of the transpose idea but I figured that too would be a bit op. Also I saw mentioned that Blizzard 1 still has a purpose? I haven't really found one since it's always better to get back into fire as quick as possible.
    (0)

  6. #6
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Debeh View Post
    The idea behind my idea for Freeze being more like Shadow Flare would give a steady dps while having to move so not you don't have a 100% dps loss when trying to move. And lets face it, Freeze has always been pretty useless. Also I pulled the Cast times right from the game, when in no stance, the base cast time for Fire 1 and Blizzard 1 are 2.30s. Admittedly I ran the idea of having Fire III and Blizzard III being instant at 60 instead of the transpose idea but I figured that too would be a bit op. Also I saw mentioned that Blizzard 1 still has a purpose? I haven't really found one since it's always better to get back into fire as quick as possible.
    That's because of Spell Speed. The base cast times are 2.5s, just like the GCD.

    Job guide if you'd like to check:
    https://na.finalfantasyxiv.com/jobguide/blackmage/

    As for Freeze, that could work, but it could also just be an instant X potency move and that wouldn't be any different really.
    (0)

  7. #7
    Player
    Debeh's Avatar
    Join Date
    Dec 2013
    Posts
    29
    Character
    Phlynn Starwind
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Hmm interesting, never realized it did that in all the years i've played the job. *shrugs* regardless, the idea was to make it match fire/bliz 1 aside from mana cost and potency. And yeah I mean that would work too, Freeze is just useless as it stands.
    (0)

  8. #8
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    making Freez into a shadowflare worthwile aoe/dot would be nice.

    ... but would need an extra button on my pad (in that case make "turn flare in freez" when in astral ice stace..., would mean, can only use freez in that atral situation, but wont mind it much.... I suppose)
    (0)

  9. #9
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I'd rather have freeze to be an aoe generator for umbral hearts and implemented as an aoe direct spell rather than a dot, which we already have in the form of T2-T4
    (3)

  10. #10
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    dont mind dot, cause it still does damage when moving (blm appreciate dps when moving) ... but if it could generate UHearts too (as soon as casted) would be nice too

    as instant spell (shadowflare like), I'm in for that too
    ...

    just as an "ice flare" could work too,.. just like the shadowflare style too
    (0)
    Last edited by Shiroe; 04-18-2018 at 08:11 AM.

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