You sound like a consumer who pays for a hot coffee and then complains that its too hot, while knowing what to fully expect, and that it's the coffee shop's fault for burning your tongue when you willingly placed your lips on it.
You sound like a consumer who pays for a hot coffee and then complains that its too hot, while knowing what to fully expect, and that it's the coffee shop's fault for burning your tongue when you willingly placed your lips on it.
When all you have is molehills, you have the OP...
That Mc'D hot coffee case jab? sounds like you are misinformed on that case, pretty reflective on your feedback with this inventory issue.
My personal reason? I like more items. They contribute to the depth of the game world for me. I mean, the most fluid system wouldn't use any items for crafting at all, beyond Crystals; or, to maintain a link to Gathering, would have at most one farmed (monster-dropped) item, one Miner item, one Botanist item, and one Fisher item. Personally, though, that would greatly diminish the richness of Gathering and Crafting for me. I like making Tama-hagane ingots with Oroshigane and Iron Ore. And, by the way, Oroshigane Steel and Tamahagane are real things - they aren't fantasy. There is an element of realism here.
In many ways, this is a similar argument to abilities. FFXIV could also be simplified from a gameplay perspective by eliminating abilities, so that each Job has, oh, maybe 10-15. Why have multiple combos, right? It's all button-mashing in the end - why make me worry about which series to push when? Well, it's because a lot of people like the depth that results from additional complexity. The simpler something is, the shallower it is.
I also think most people don't have unique inventory problems relating to FFXIV. I would wager that the vast majority of people with non-Glamour inventory issues, struggle with it in every RPG they've ever played. Those that don't struggle with it, have no cause to complain. And then there's what I'd guess is a small subset of people having similar feelings to your own - that even disregarding Glamours, FFXIV is unduly burdensome on players, and something should be done to remedy it, even if it means eliminating items from the game. Hence, relatively few people echoing your concerns.
Edit / Aside: I'd also like to point out that, while my SO struggles with her inventory, and while I sometimes sink significant effort into cleaning it up, neither of us are remotely inclined to blame SE. We know her tendency to hang on to things she doesn't need is the problem. She even commented after our last World of Darkness run on the Alliance Roulette that she should probably stop even casting a lot on useless shit like Timeworn Sand, to which I said "yeah, probably so". She knows exactly what generates her inventory woes, and she knows that 90% of it - the non-Glamour side of it - is due to her behaviour, not a systemic limitation. I'd encourage you to spend some time reflecting, too. You seem to have a lot of anger over an issue that is largely arising because you're dealing with a somewhat-disorganized SO who has a half-dozen or so Retainers. Is it really SE that's at the root of the problem, here?
One more edit:This is patently absurd, and it's clear you haven't really played games that actually try to do this. This is a company that has (a) introduced additional Glamour storage, (b) added a Chocobo Saddlebag, and (c) increased raw inventory storage, all in the past six months or so. Yeah, you're right, they sure are trying to coerce us into buying Retainers.
I typically find it very difficult to defend SE, but you're making it hard for me not to.
Last edited by Vhailor; 04-10-2018 at 04:12 AM.
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