
Originally Posted by
Vhailor
I agree, but I think FFXIV is closer than your post made out. The two key changes I'd like to see are:
(1) An addition to the item tool-tip indicating where the item comes from (for example, Gathering - Miner - Timed Node; Gathering - Botanist - Regular Node; Vendor - Cost; etc.);
(2) A true, proper Glamour Log.
The remaining issues are, in my estimation, largely due to human error. I'd argue, for example, that items like Rock Salt aren't an issue in and of themselves - they only become an issue when people hang on to such items. I've seen this arise frequently with my SO, who also struggles with inventory maintenance. Whenever I delve into her account to assist with organization, I immediately discard dozens of items that are either outdated (upgrade items for ARR gear, for example), easily reacquired (anything that can be purchased for relatively trivial amounts of currency; gathered items; etc), or weren't worth keeping for some other random reason. Invariably, this resolves 80% of her inventory bloat.
I've seen similar stories here on the forums, crafters who had multiple Retainers devoted to ingredients that they could go out and re-gather easily, for example. Having taken all DoH jobs to level 70, concurrently, with no inventory issues, I can't help but shake my head at the chaos this sort of hoarding inflicts.
Now, that said, I do recognize that people who very much enjoy Glamouring need more space. The two Glamour systems currently available are too cumbersome and restrictive, and it guarantees inventory struggles regardless of how careful a player is. I also realize that not everyone has a two-monitor setup with Garland Tools available on the second screen for reference. Hence, the item tool-tip addition, which would at least offer some at-a-glance information. Beyond that, though, I really don't think SE should devote resources toward solving the self-inflicted inventory woes of disorganized players with hoarding tendencies.